* Some singleton renames for consistency:
accmgr -> AccountMgr objmgr -> ObjectMgr auctionmgr -> sAuctionMgr spellmgr -> sSpellMgr CreatureEAI_Mgr -> sEventAIMgr achievementmgr -> sAchievementMgr gameeventmgr -> sGameEventMgr sInstanceSaveManager -> sInstanceSaveMgr poolhandler -> sPoolMgr --HG-- branch : trunk
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@@ -55,11 +55,11 @@ void MapManager::LoadTransports()
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uint32 entry = fields[0].GetUInt32();
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std::string name = fields[1].GetCppString();
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uint32 period = fields[2].GetUInt32();
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uint32 scriptId = objmgr.GetScriptId(fields[3].GetString());
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uint32 scriptId = sObjectMgr.GetScriptId(fields[3].GetString());
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Transport *t = new Transport(period, scriptId);
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const GameObjectInfo *goinfo = objmgr.GetGameObjectInfo(entry);
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const GameObjectInfo *goinfo = sObjectMgr.GetGameObjectInfo(entry);
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if (!goinfo)
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{
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@@ -197,7 +197,7 @@ bool Transport::Create(uint32 guidlow, uint32 mapid, float x, float y, float z,
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Object::_Create(guidlow, 0, HIGHGUID_MO_TRANSPORT);
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GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(guidlow);
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GameObjectInfo const* goinfo = sObjectMgr.GetGameObjectInfo(guidlow);
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if (!goinfo)
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{
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@@ -642,7 +642,7 @@ uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y,
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Map* map = GetMap();
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Creature* pCreature = new Creature;
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if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), GetMap(), this->GetPhaseMask(), entry, 0, (uint32)(this->GetGOInfo()->faction), 0, 0, 0, 0))
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if (!pCreature->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_UNIT), GetMap(), this->GetPhaseMask(), entry, 0, (uint32)(this->GetGOInfo()->faction), 0, 0, 0, 0))
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{
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delete pCreature;
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return 0;
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