* Some singleton renames for consistency:
accmgr -> AccountMgr objmgr -> ObjectMgr auctionmgr -> sAuctionMgr spellmgr -> sSpellMgr CreatureEAI_Mgr -> sEventAIMgr achievementmgr -> sAchievementMgr gameeventmgr -> sGameEventMgr sInstanceSaveManager -> sInstanceSaveMgr poolhandler -> sPoolMgr --HG-- branch : trunk
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@@ -117,7 +117,7 @@ void PlayerSocial::SetFriendNote(uint32 friend_guid, std::string note)
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void PlayerSocial::SendSocialList()
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{
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Player *plr = objmgr.GetPlayer(GetPlayerGUID());
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Player *plr = sObjectMgr.GetPlayer(GetPlayerGUID());
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if (!plr)
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return;
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