* Some singleton renames for consistency:

accmgr -> AccountMgr
objmgr -> ObjectMgr
auctionmgr -> sAuctionMgr
spellmgr -> sSpellMgr
CreatureEAI_Mgr -> sEventAIMgr
achievementmgr -> sAchievementMgr
gameeventmgr -> sGameEventMgr
sInstanceSaveManager -> sInstanceSaveMgr
poolhandler -> sPoolMgr

--HG--
branch : trunk
This commit is contained in:
XTZGZoReX
2010-08-08 05:25:45 +02:00
parent 93fc24ece9
commit 9083271a2f
97 changed files with 1354 additions and 1353 deletions
+4 -4
View File
@@ -86,7 +86,7 @@ void LFGQueue::Update()
queuedTime = uint32(currTime - queue->joinTime);
for (LfgRolesMap::const_iterator itPlayer = queue->roles.begin(); itPlayer != queue->roles.end(); ++itPlayer)
{
plr = objmgr.GetPlayer(itPlayer->first);
plr = sObjectMgr.GetPlayer(itPlayer->first);
if (!plr)
continue;
role = itPlayer->second;
@@ -177,7 +177,7 @@ void LFGMgr::Update(uint32 diff)
Player *plr = NULL;
for (LfgRolesMap::const_iterator itRoles = pRoleCheck->roles.begin(); itRoles != pRoleCheck->roles.end(); ++itRoles)
{
plr = objmgr.GetPlayer(itRoles->first);
plr = sObjectMgr.GetPlayer(itRoles->first);
if (!plr)
continue;
plr->GetSession()->SendPacket(&data);
@@ -706,7 +706,7 @@ void LFGMgr::BuildLfgRoleCheck(WorldPacket &data, LfgRoleCheck *pRoleCheck)
data << uint64(pRoleCheck->leader); // Guid
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
plr = objmgr.GetPlayer(pRoleCheck->leader);
plr = sObjectMgr.GetPlayer(pRoleCheck->leader);
if (plr)
data << uint8(plr->getLevel()); // Level
else
@@ -721,7 +721,7 @@ void LFGMgr::BuildLfgRoleCheck(WorldPacket &data, LfgRoleCheck *pRoleCheck)
data << uint64(itPlayers->first); // Guid
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
plr = objmgr.GetPlayer(pRoleCheck->leader);
plr = sObjectMgr.GetPlayer(pRoleCheck->leader);
if (plr)
data << uint8(plr->getLevel()); // Level
else