* Some singleton renames for consistency:

accmgr -> AccountMgr
objmgr -> ObjectMgr
auctionmgr -> sAuctionMgr
spellmgr -> sSpellMgr
CreatureEAI_Mgr -> sEventAIMgr
achievementmgr -> sAchievementMgr
gameeventmgr -> sGameEventMgr
sInstanceSaveManager -> sInstanceSaveMgr
poolhandler -> sPoolMgr

--HG--
branch : trunk
This commit is contained in:
XTZGZoReX
2010-08-08 05:25:45 +02:00
parent 93fc24ece9
commit 9083271a2f
97 changed files with 1354 additions and 1353 deletions
+2 -2
View File
@@ -777,7 +777,7 @@ bool ChatHandler::HandleDebugSpawnVehicle(const char* args)
uint32 id = (uint32)atoi(i);
CreatureInfo const *ci = objmgr.GetCreatureTemplate(entry);
CreatureInfo const *ci = sObjectMgr.GetCreatureTemplate(entry);
if (!ci)
return false;
@@ -791,7 +791,7 @@ bool ChatHandler::HandleDebugSpawnVehicle(const char* args)
Map *map = m_session->GetPlayer()->GetMap();
if (!v->Create(objmgr.GenerateLowGuid(HIGHGUID_VEHICLE), map, m_session->GetPlayer()->GetPhaseMask(), entry, id, m_session->GetPlayer()->GetTeam(), x, y, z, o))
if (!v->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_VEHICLE), map, m_session->GetPlayer()->GetPhaseMask(), entry, id, m_session->GetPlayer()->GetTeam(), x, y, z, o))
{
delete v;
return false;