* Some singleton renames for consistency:

accmgr -> AccountMgr
objmgr -> ObjectMgr
auctionmgr -> sAuctionMgr
spellmgr -> sSpellMgr
CreatureEAI_Mgr -> sEventAIMgr
achievementmgr -> sAchievementMgr
gameeventmgr -> sGameEventMgr
sInstanceSaveManager -> sInstanceSaveMgr
poolhandler -> sPoolMgr

--HG--
branch : trunk
This commit is contained in:
XTZGZoReX
2010-08-08 05:25:45 +02:00
parent 93fc24ece9
commit 9083271a2f
97 changed files with 1354 additions and 1353 deletions
@@ -413,7 +413,7 @@ void BattlegroundAB::_NodeDeOccupied(uint8 node)
WorldSafeLocsEntry const *ClosestGrave = NULL;
for (std::vector<uint64>::const_iterator itr = ghost_list.begin(); itr != ghost_list.end(); ++itr)
{
Player* plr = objmgr.GetPlayer(*itr);
Player* plr = sObjectMgr.GetPlayer(*itr);
if (!plr)
continue;
@@ -291,7 +291,7 @@ Creature* BattlegroundAV::AddAVCreature(uint16 cinfoid, uint16 type)
if (!isStatic && ((cinfoid >= AV_NPC_A_GRAVEDEFENSE0 && cinfoid <= AV_NPC_A_GRAVEDEFENSE3)
|| (cinfoid >= AV_NPC_H_GRAVEDEFENSE0 && cinfoid <= AV_NPC_H_GRAVEDEFENSE3)))
{
CreatureData &data = objmgr.NewOrExistCreatureData(creature->GetDBTableGUIDLow());
CreatureData &data = sObjectMgr.NewOrExistCreatureData(creature->GetDBTableGUIDLow());
data.spawndist = 5;
}
//else spawndist will be 15, so creatures move maximum=10
@@ -1031,7 +1031,7 @@ void BattlegroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object)
WorldSafeLocsEntry const *ClosestGrave = NULL;
for (std::vector<uint64>::iterator itr = ghost_list.begin(); itr != ghost_list.end(); ++itr)
{
plr = objmgr.GetPlayer(*ghost_list.begin());
plr = sObjectMgr.GetPlayer(*ghost_list.begin());
if (!plr)
continue;
if (!ClosestGrave)
@@ -150,7 +150,7 @@ void BattlegroundEY::CheckSomeoneJoinedPoint()
uint8 j = 0;
while (j < m_PlayersNearPoint[EY_POINTS_MAX].size())
{
Player *plr = objmgr.GetPlayer(m_PlayersNearPoint[EY_POINTS_MAX][j]);
Player *plr = sObjectMgr.GetPlayer(m_PlayersNearPoint[EY_POINTS_MAX][j]);
if (!plr)
{
sLog.outError("BattlegroundEY:CheckSomeoneJoinedPoint: Player (GUID: %u) not found!", GUID_LOPART(m_PlayersNearPoint[EY_POINTS_MAX][j]));
@@ -190,7 +190,7 @@ void BattlegroundEY::CheckSomeoneLeftPoint()
uint8 j = 0;
while (j < m_PlayersNearPoint[i].size())
{
Player *plr = objmgr.GetPlayer(m_PlayersNearPoint[i][j]);
Player *plr = sObjectMgr.GetPlayer(m_PlayersNearPoint[i][j]);
if (!plr)
{
sLog.outError("BattlegroundEY:CheckSomeoneLeftPoint Player (GUID: %u) not found!", GUID_LOPART(m_PlayersNearPoint[i][j]));
@@ -245,7 +245,7 @@ void BattlegroundEY::UpdatePointStatuses()
for (uint8 i = 0; i < m_PlayersNearPoint[point].size(); ++i)
{
Player *plr = objmgr.GetPlayer(m_PlayersNearPoint[point][i]);
Player *plr = sObjectMgr.GetPlayer(m_PlayersNearPoint[point][i]);
if (plr)
{
this->UpdateWorldStateForPlayer(PROGRESS_BAR_STATUS, m_PointBarStatus[point], plr);
@@ -232,7 +232,7 @@ void BattlegroundSA::StartShips()
{
for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end();itr++)
{
if (Player* p = objmgr.GetPlayer(itr->first))
if (Player* p = sObjectMgr.GetPlayer(itr->first))
{
if (p->GetTeamId() != attackers)
continue;
@@ -462,7 +462,7 @@ void BattlegroundSA::TeleportPlayers()
{
for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
{
if (Player *plr = objmgr.GetPlayer(itr->first))
if (Player *plr = sObjectMgr.GetPlayer(itr->first))
{
// should remove spirit of redemption
if (plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
@@ -144,20 +144,20 @@ void BattlegroundWS::Update(uint32 diff)
m_FlagSpellForceTimer += diff;
if (m_FlagDebuffState == 0 && m_FlagSpellForceTimer >= 600000) //10 minutes
{
if (Player * plr = objmgr.GetPlayer(m_FlagKeepers[0]))
if (Player * plr = sObjectMgr.GetPlayer(m_FlagKeepers[0]))
plr->CastSpell(plr,WS_SPELL_FOCUSED_ASSAULT,true);
if (Player * plr = objmgr.GetPlayer(m_FlagKeepers[1]))
if (Player * plr = sObjectMgr.GetPlayer(m_FlagKeepers[1]))
plr->CastSpell(plr,WS_SPELL_FOCUSED_ASSAULT,true);
m_FlagDebuffState = 1;
}
else if (m_FlagDebuffState == 1 && m_FlagSpellForceTimer >= 900000) //15 minutes
{
if (Player * plr = objmgr.GetPlayer(m_FlagKeepers[0]))
if (Player * plr = sObjectMgr.GetPlayer(m_FlagKeepers[0]))
{
plr->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
plr->CastSpell(plr,WS_SPELL_BRUTAL_ASSAULT,true);
}
if (Player * plr = objmgr.GetPlayer(m_FlagKeepers[1]))
if (Player * plr = sObjectMgr.GetPlayer(m_FlagKeepers[1]))
{
plr->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
plr->CastSpell(plr,WS_SPELL_BRUTAL_ASSAULT,true);