* Some singleton renames for consistency:

accmgr -> AccountMgr
objmgr -> ObjectMgr
auctionmgr -> sAuctionMgr
spellmgr -> sSpellMgr
CreatureEAI_Mgr -> sEventAIMgr
achievementmgr -> sAchievementMgr
gameeventmgr -> sGameEventMgr
sInstanceSaveManager -> sInstanceSaveMgr
poolhandler -> sPoolMgr

--HG--
branch : trunk
This commit is contained in:
XTZGZoReX
2010-08-08 05:25:45 +02:00
parent 93fc24ece9
commit 9083271a2f
97 changed files with 1354 additions and 1353 deletions
+14 -14
View File
@@ -62,9 +62,9 @@ ArenaTeam::~ArenaTeam()
bool ArenaTeam::Create(uint64 captainGuid, uint32 type, std::string ArenaTeamName)
{
if (!objmgr.GetPlayer(captainGuid)) // player not exist
if (!sObjectMgr.GetPlayer(captainGuid)) // player not exist
return false;
if (objmgr.GetArenaTeamByName(ArenaTeamName)) // arena team with this name already exist
if (sObjectMgr.GetArenaTeamByName(ArenaTeamName)) // arena team with this name already exist
return false;
sLog.outDebug("GUILD: creating arena team %s to leader: %u", ArenaTeamName.c_str(), GUID_LOPART(captainGuid));
@@ -73,7 +73,7 @@ bool ArenaTeam::Create(uint64 captainGuid, uint32 type, std::string ArenaTeamNam
m_Name = ArenaTeamName;
m_Type = type;
m_TeamId = objmgr.GenerateArenaTeamId();
m_TeamId = sObjectMgr.GenerateArenaTeamId();
// ArenaTeamName already assigned to ArenaTeam::name, use it to encode string for DB
CharacterDatabase.escape_string(ArenaTeamName);
@@ -103,7 +103,7 @@ bool ArenaTeam::AddMember(const uint64& PlayerGuid)
if (GetMembersSize() >= GetType() * 2)
return false;
Player *pl = objmgr.GetPlayer(PlayerGuid);
Player *pl = sObjectMgr.GetPlayer(PlayerGuid);
if (pl)
{
if (pl->GetArenaTeamId(GetSlot()))
@@ -266,7 +266,7 @@ bool ArenaTeam::LoadMembersFromDB(QueryResult_AutoPtr arenaTeamMembersResult)
void ArenaTeam::SetCaptain(const uint64& guid)
{
// disable remove/promote buttons
Player *oldcaptain = objmgr.GetPlayer(GetCaptain());
Player *oldcaptain = sObjectMgr.GetPlayer(GetCaptain());
if (oldcaptain)
oldcaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1);
@@ -277,7 +277,7 @@ void ArenaTeam::SetCaptain(const uint64& guid)
CharacterDatabase.PExecute("UPDATE arena_team SET captainguid = '%u' WHERE arenateamid = '%u'", GUID_LOPART(guid), GetId());
// enable remove/promote buttons
Player *newcaptain = objmgr.GetPlayer(guid);
Player *newcaptain = sObjectMgr.GetPlayer(guid);
if (newcaptain)
{
newcaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 0);
@@ -294,7 +294,7 @@ void ArenaTeam::DelMember(uint64 guid)
break;
}
if (Player *player = objmgr.GetPlayer(guid))
if (Player *player = sObjectMgr.GetPlayer(guid))
{
player->GetSession()->SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, GetName(), "", 0);
// delete all info regarding this team
@@ -325,7 +325,7 @@ void ArenaTeam::Disband(WorldSession *session)
CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u'", m_TeamId); //< this should be alredy done by calling DelMember(memberGuids[j]); for each member
CharacterDatabase.PExecute("DELETE FROM arena_team_stats WHERE arenateamid = '%u'", m_TeamId);
CharacterDatabase.CommitTransaction();
objmgr.RemoveArenaTeam(m_TeamId);
sObjectMgr.RemoveArenaTeam(m_TeamId);
}
void ArenaTeam::Roster(WorldSession *session)
@@ -342,7 +342,7 @@ void ArenaTeam::Roster(WorldSession *session)
for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
pl = objmgr.GetPlayer(itr->guid);
pl = sObjectMgr.GetPlayer(itr->guid);
data << uint64(itr->guid); // guid
data << uint8((pl ? 1 : 0)); // online flag
@@ -400,7 +400,7 @@ void ArenaTeam::NotifyStatsChanged()
// updates arena team stats for every member of the team (not only the ones who participated!)
for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
Player * plr = objmgr.GetPlayer(itr->guid);
Player * plr = sObjectMgr.GetPlayer(itr->guid);
if (plr)
Stats(plr->GetSession());
}
@@ -473,7 +473,7 @@ void ArenaTeam::BroadcastPacket(WorldPacket *packet)
{
for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
Player *player = objmgr.GetPlayer(itr->guid);
Player *player = sObjectMgr.GetPlayer(itr->guid);
if (player)
player->GetSession()->SendPacket(packet);
}
@@ -581,8 +581,8 @@ void ArenaTeam::FinishGame(int32 mod)
m_stats.games_season += 1;
// update team's rank
m_stats.rank = 1;
ObjectMgr::ArenaTeamMap::const_iterator i = objmgr.GetArenaTeamMapBegin();
for (; i != objmgr.GetArenaTeamMapEnd(); ++i)
ObjectMgr::ArenaTeamMap::const_iterator i = sObjectMgr.GetArenaTeamMapBegin();
for (; i != sObjectMgr.GetArenaTeamMapEnd(); ++i)
{
if (i->second->GetType() == m_Type && i->second->GetStats().rating > m_stats.rating)
++m_stats.rank;
@@ -757,7 +757,7 @@ void ArenaTeam::FinishWeek()
bool ArenaTeam::IsFighting() const
{
for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if (Player *p = objmgr.GetPlayer(itr->guid))
if (Player *p = sObjectMgr.GetPlayer(itr->guid))
if (p->GetMap()->IsBattleArena())
return true;
return false;