* Some singleton renames for consistency:
accmgr -> AccountMgr objmgr -> ObjectMgr auctionmgr -> sAuctionMgr spellmgr -> sSpellMgr CreatureEAI_Mgr -> sEventAIMgr achievementmgr -> sAchievementMgr gameeventmgr -> sGameEventMgr sInstanceSaveManager -> sInstanceSaveMgr poolhandler -> sPoolMgr --HG-- branch : trunk
This commit is contained in:
@@ -97,7 +97,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry *auction)
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uint32 bidder_accId = 0;
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uint32 bidder_security = 0;
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uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
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Player *bidder = objmgr.GetPlayer(bidder_guid);
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Player *bidder = sObjectMgr.GetPlayer(bidder_guid);
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// data for gm.log
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if (sWorld.getConfig(CONFIG_GM_LOG_TRADE))
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{
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@@ -110,22 +110,22 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry *auction)
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}
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else
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{
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bidder_accId = objmgr.GetPlayerAccountIdByGUID(bidder_guid);
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bidder_security = accmgr.GetSecurity(bidder_accId);
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bidder_accId = sObjectMgr.GetPlayerAccountIdByGUID(bidder_guid);
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bidder_security = sAccountMgr.GetSecurity(bidder_accId);
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if (bidder_security > SEC_PLAYER) // not do redundant DB requests
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{
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if (!objmgr.GetPlayerNameByGUID(bidder_guid,bidder_name))
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bidder_name = objmgr.GetTrinityStringForDBCLocale(LANG_UNKNOWN);
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if (!sObjectMgr.GetPlayerNameByGUID(bidder_guid,bidder_name))
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bidder_name = sObjectMgr.GetTrinityStringForDBCLocale(LANG_UNKNOWN);
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}
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}
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if (bidder_security > SEC_PLAYER)
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{
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std::string owner_name;
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if (!objmgr.GetPlayerNameByGUID(auction->owner,owner_name))
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owner_name = objmgr.GetTrinityStringForDBCLocale(LANG_UNKNOWN);
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if (!sObjectMgr.GetPlayerNameByGUID(auction->owner,owner_name))
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owner_name = sObjectMgr.GetTrinityStringForDBCLocale(LANG_UNKNOWN);
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uint32 owner_accid = objmgr.GetPlayerAccountIdByGUID(auction->owner);
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uint32 owner_accid = sObjectMgr.GetPlayerAccountIdByGUID(auction->owner);
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sLog.outCommand(bidder_accId,"GM %s (Account: %u) won item in auction: %s (Entry: %u Count: %u) and pay money: %u. Original owner %s (Account: %u)",
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bidder_name.c_str(),bidder_accId,pItem->GetProto()->Name1,pItem->GetEntry(),pItem->GetCount(),auction->bid,owner_name.c_str(),owner_accid);
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@@ -164,8 +164,8 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry *auction)
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void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry * auction)
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{
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uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
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Player *owner = objmgr.GetPlayer(owner_guid);
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uint32 owner_accId = objmgr.GetPlayerAccountIdByGUID(owner_guid);
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Player *owner = sObjectMgr.GetPlayer(owner_guid);
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uint32 owner_accId = sObjectMgr.GetPlayerAccountIdByGUID(owner_guid);
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// owner exist (online or offline)
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if (owner || owner_accId)
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{
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@@ -194,8 +194,8 @@ void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry * auction)
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void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry * auction)
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{
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uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
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Player *owner = objmgr.GetPlayer(owner_guid);
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uint32 owner_accId = objmgr.GetPlayerAccountIdByGUID(owner_guid);
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Player *owner = sObjectMgr.GetPlayer(owner_guid);
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uint32 owner_accId = sObjectMgr.GetPlayerAccountIdByGUID(owner_guid);
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// owner exist
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if (owner || owner_accId)
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{
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@@ -237,8 +237,8 @@ void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry * auction)
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return;
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uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
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Player *owner = objmgr.GetPlayer(owner_guid);
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uint32 owner_accId = objmgr.GetPlayerAccountIdByGUID(owner_guid);
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Player *owner = sObjectMgr.GetPlayer(owner_guid);
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uint32 owner_accId = sObjectMgr.GetPlayerAccountIdByGUID(owner_guid);
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// owner exist
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if (owner || owner_accId)
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{
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@@ -282,7 +282,7 @@ void AuctionHouseMgr::LoadAuctionItems()
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uint32 item_guid = fields[11].GetUInt32();
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uint32 item_template = fields[12].GetUInt32();
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ItemPrototype const *proto = objmgr.GetItemPrototype(item_template);
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ItemPrototype const *proto = sObjectMgr.GetItemPrototype(item_template);
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if (!proto)
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{
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@@ -363,7 +363,7 @@ void AuctionHouseMgr::LoadAuctions()
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aItem->startbid = fields[9].GetUInt32();
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aItem->deposit = fields[10].GetUInt32();
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CreatureData const* auctioneerData = objmgr.GetCreatureData(aItem->auctioneer);
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CreatureData const* auctioneerData = sObjectMgr.GetCreatureData(aItem->auctioneer);
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if (!auctioneerData)
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{
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aItem->DeleteFromDB();
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@@ -372,7 +372,7 @@ void AuctionHouseMgr::LoadAuctions()
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continue;
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}
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CreatureInfo const* auctioneerInfo = objmgr.GetCreatureTemplate(auctioneerData->id);
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CreatureInfo const* auctioneerInfo = sObjectMgr.GetCreatureTemplate(auctioneerData->id);
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if (!auctioneerInfo)
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{
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aItem->DeleteFromDB();
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@@ -534,7 +534,7 @@ void AuctionHouseObject::Update()
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///- Either cancel the auction if there was no bidder
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if (auction->bidder == 0)
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{
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auctionmgr.SendAuctionExpiredMail(auction);
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sAuctionMgr.SendAuctionExpiredMail(auction);
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sScriptMgr.OnAuctionExpire(this, auction);
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}
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///- Or perform the transaction
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@@ -543,8 +543,8 @@ void AuctionHouseObject::Update()
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//we should send an "item sold" message if the seller is online
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//we send the item to the winner
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//we send the money to the seller
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auctionmgr.SendAuctionSuccessfulMail(auction);
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auctionmgr.SendAuctionWonMail(auction);
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sAuctionMgr.SendAuctionSuccessfulMail(auction);
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sAuctionMgr.SendAuctionWonMail(auction);
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sScriptMgr.OnAuctionSuccessful(this, auction);
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}
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@@ -552,7 +552,7 @@ void AuctionHouseObject::Update()
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CharacterDatabase.BeginTransaction();
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auction->DeleteFromDB();
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uint32 item_template = auction->item_template;
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auctionmgr.RemoveAItem(auction->item_guidlow);
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sAuctionMgr.RemoveAItem(auction->item_guidlow);
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RemoveAuction(auction, item_template);
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CharacterDatabase.CommitTransaction();
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}
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@@ -599,7 +599,7 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
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for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
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{
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AuctionEntry *Aentry = itr->second;
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Item *item = auctionmgr.GetAItem(Aentry->item_guidlow);
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Item *item = sAuctionMgr.GetAItem(Aentry->item_guidlow);
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if (!item)
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continue;
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@@ -634,7 +634,7 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
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// local name
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if (loc_idx >= 0)
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{
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ItemLocale const *il = objmgr.GetItemLocale(proto->ItemId);
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ItemLocale const *il = sObjectMgr.GetItemLocale(proto->ItemId);
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if (il)
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{
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if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty())
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@@ -696,7 +696,7 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
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//this function inserts to WorldPacket auction's data
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bool AuctionEntry::BuildAuctionInfo(WorldPacket & data) const
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{
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Item *pItem = auctionmgr.GetAItem(item_guidlow);
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Item *pItem = sAuctionMgr.GetAItem(item_guidlow);
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if (!pItem)
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{
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sLog.outError("auction to item, that doesn't exist !!!!");
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