* Some singleton renames for consistency:
accmgr -> AccountMgr objmgr -> ObjectMgr auctionmgr -> sAuctionMgr spellmgr -> sSpellMgr CreatureEAI_Mgr -> sEventAIMgr achievementmgr -> sAchievementMgr gameeventmgr -> sGameEventMgr sInstanceSaveManager -> sInstanceSaveMgr poolhandler -> sPoolMgr --HG-- branch : trunk
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@@ -69,9 +69,9 @@ class AddonMgr
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{
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friend class ACE_Singleton<AddonMgr, ACE_Null_Mutex>;
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AddonMgr();
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public:
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~AddonMgr();
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~AddonMgr();
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public:
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void LoadFromDB();
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void SaveAddon(AddonInfo const& addon);
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