*Merge.
--HG-- branch : trunk
This commit is contained in:
@@ -0,0 +1 @@
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ALTER TABLE `gm_tickets` ADD COLUMN `createtime` int(10) NOT NULL after `message`;
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@@ -0,0 +1,3 @@
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||||
DELETE FROM `trinity_string` WHERE `entry`=2025;
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||||
INSERT INTO `trinity_string` (`entry`, `content_default`, `content_loc1`, `content_loc2`, `content_loc3`, `content_loc4`, `content_loc5`, `content_loc6`, `content_loc7`, `content_loc8`) VALUES
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('2025','|cff00ff00Created|r:|cff00ccff %s ago|r ',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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@@ -0,0 +1,10 @@
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DROP TABLE IF EXISTS `creature_linked_respawn`;
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CREATE TABLE `creature_linked_respawn` (
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`guid` int(10) unsigned NOT NULL COMMENT 'dependent creature',
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`linkedGuid` int(10) unsigned NOT NULL COMMENT 'master creature',
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PRIMARY KEY (`guid`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Creature Respawn Link System';
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DELETE FROM `trinity_string` WHERE `entry` = '750';
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INSERT INTO `trinity_string` (`entry`, `content_default`, `content_loc1`, `content_loc2`, `content_loc3`, `content_loc4`, `content_loc5`, `content_loc6`, `content_loc7`, `content_loc8`) VALUES
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('750', 'linkGUID: %u, Entry: %u (%s)', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL);
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@@ -0,0 +1,4 @@
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ALTER TABLE `gm_tickets` ADD COLUMN `map` INT NOT NULL DEFAULT '0' AFTER `createtime`;
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ALTER TABLE `gm_tickets` ADD COLUMN `posX` FLOAT NOT NULL DEFAULT '0' AFTER `map`;
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ALTER TABLE `gm_tickets` ADD COLUMN `posY` FLOAT NOT NULL DEFAULT '0' AFTER `posX`;
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ALTER TABLE `gm_tickets` ADD COLUMN `posZ` FLOAT NOT NULL DEFAULT '0' AFTER `posY`;
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@@ -0,0 +1 @@
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insert into `command` (`name`, `security`, `help`) values('go ticket','1','Syntax: .go ticket #ticketid\r\nTeleports the user to the location where $ticketid was created.');
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@@ -79,6 +79,7 @@ EndScriptData */
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#define ENSLAVED_SOUL_PASSIVE 41535
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#define SPELL_SOUL_RELEASE 41542
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#define SPELL_SUBMERGE 37550 //dropout 'head'
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#define CREATURE_ENSLAVED_SOUL 23469
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#define NUMBER_ENSLAVED_SOUL 8
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@@ -153,6 +154,7 @@ struct TRINITY_DLL_DECL boss_reliquary_of_soulsAI : public ScriptedAI
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m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
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m_creature->RemoveAurasDueToSpell(SPELL_SUBMERGE);
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}
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void Aggro(Unit* who)
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@@ -231,13 +233,14 @@ struct TRINITY_DLL_DECL boss_reliquary_of_soulsAI : public ScriptedAI
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break;
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case 1:
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Timer = 2800;
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m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_SUBMERGE); // Release the cube
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//m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_SUBMERGE); // Release the cube
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DoCast(m_creature,SPELL_SUBMERGE);
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break;
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case 2:
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Timer = 5000;
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if(Creature* Summon = DoSpawnCreature(23417+Phase, 0, 0, 0, 0, TEMPSUMMON_DEAD_DESPAWN, 0))
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{
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m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_SUBMERGED); // Ribs: open
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//m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_SUBMERGED); // Ribs: open
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Summon->AI()->AttackStart(SelectUnit(SELECT_TARGET_TOPAGGRO, 0));
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EssenceGUID = Summon->GetGUID();
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}else EnterEvadeMode();
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@@ -262,7 +265,8 @@ struct TRINITY_DLL_DECL boss_reliquary_of_soulsAI : public ScriptedAI
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case 4:
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Timer = 1500;
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if(Essence->IsWithinDistInMap(m_creature, 10))
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Essence->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_SUBMERGE); //rotate and disappear
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m_creature->RemoveAurasDueToSpell(SPELL_SUBMERGE);
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//Essence->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_SUBMERGE); //rotate and disappear
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else
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return;
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break;
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@@ -408,6 +408,7 @@ ChatCommand * ChatHandler::getCommandTable()
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{ "event_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadEventScriptsCommand, "", NULL },
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{ "command", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadCommandCommand, "", NULL },
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{ "creature_involvedrelation", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadCreatureQuestInvRelationsCommand,"",NULL },
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{ "creature_linked_respawn", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadCreatureLinkedRespawnCommand, "", NULL },
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{ "creature_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesCreatureCommand, "", NULL },
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{ "creature_questrelation", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadCreatureQuestRelationsCommand, "", NULL },
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//{ "db_script_string", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadDbScriptStringCommand, "", NULL },
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||||
@@ -518,6 +519,7 @@ ChatCommand * ChatHandler::getCommandTable()
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||||
{
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||||
{ "cancel", SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerShutDownCancelCommand,"", NULL },
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||||
{ "" , SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerShutDownCommand, "", NULL },
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{ "setlink", SEC_MODERATOR, false, &ChatHandler::HandleNpcSetLinkCommand, "", NULL },
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||||
{ NULL, 0, false, NULL, "", NULL }
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};
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@@ -279,6 +279,7 @@ class ChatHandler
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bool HandleNpcWhisperCommand(const char* args);
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||||
bool HandleNpcYellCommand(const char* args);
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||||
bool HandleNpcAddFormationCommand(const char* args);
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||||
bool HandleNpcSetLinkCommand(const char* args);
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||||
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||||
//TODO: NpcCommands that needs to be fixed :
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||||
bool HandleNpcAddWeaponCommand(const char* args);
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@@ -312,6 +313,7 @@ class ChatHandler
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||||
bool HandleReloadCommandCommand(const char* args);
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||||
bool HandleReloadCreatureQuestRelationsCommand(const char* args);
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bool HandleReloadCreatureQuestInvRelationsCommand(const char* args);
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bool HandleReloadCreatureLinkedRespawnCommand(const char* args);
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bool HandleReloadDbScriptStringCommand(const char* args);
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||||
bool HandleReloadGameGraveyardZoneCommand(const char* args);
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||||
bool HandleReloadGameObjectScriptsCommand(const char* args);
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||||
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||||
+78
-34
@@ -404,36 +404,21 @@ void Creature::Update(uint32 diff)
|
||||
{
|
||||
if( m_respawnTime <= time(NULL) )
|
||||
{
|
||||
DEBUG_LOG("Respawning...");
|
||||
m_respawnTime = 0;
|
||||
lootForPickPocketed = false;
|
||||
lootForBody = false;
|
||||
|
||||
if(m_originalEntry != GetEntry())
|
||||
UpdateEntry(m_originalEntry);
|
||||
|
||||
CreatureInfo const *cinfo = GetCreatureInfo();
|
||||
SelectLevel(cinfo);
|
||||
|
||||
if (m_isDeadByDefault)
|
||||
if(!GetLinkedCreatureRespawnTime()) // Can respawn
|
||||
Respawn();
|
||||
else // the master is dead
|
||||
{
|
||||
setDeathState(JUST_DIED);
|
||||
SetHealth(0);
|
||||
i_motionMaster.Clear();
|
||||
clearUnitState(UNIT_STAT_ALL_STATE);
|
||||
LoadCreaturesAddon(true);
|
||||
if(uint32 targetGuid = objmgr.GetLinkedRespawnGuid(m_DBTableGuid))
|
||||
{
|
||||
if(targetGuid == m_DBTableGuid) // if linking self, never respawn (check delayed to next day)
|
||||
SetRespawnTime(DAY);
|
||||
else
|
||||
m_respawnTime = (time(NULL)>GetLinkedCreatureRespawnTime()? time(NULL):GetLinkedCreatureRespawnTime())+urand(5,MINUTE); // else copy time from master and add a little
|
||||
SaveRespawnTime(); // also save to DB immediately
|
||||
}
|
||||
else
|
||||
setDeathState( JUST_ALIVED );
|
||||
|
||||
//Call AI respawn virtual function
|
||||
AI()->JustRespawned();
|
||||
|
||||
uint16 poolid = poolhandler.IsPartOfAPool(GetGUIDLow(), GetTypeId());
|
||||
if (poolid)
|
||||
poolhandler.UpdatePool(poolid, GetGUIDLow(), GetTypeId());
|
||||
else
|
||||
GetMap()->Add(this);
|
||||
Respawn();
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -1444,7 +1429,7 @@ bool Creature::LoadFromDB(uint32 guid, Map *map)
|
||||
m_deathState = m_isDeadByDefault ? DEAD : ALIVE;
|
||||
|
||||
m_respawnTime = objmgr.GetCreatureRespawnTime(m_DBTableGuid,GetInstanceId());
|
||||
if(m_respawnTime > time(NULL)) // not ready to respawn
|
||||
if(m_respawnTime) // respawn on Update
|
||||
{
|
||||
m_deathState = DEAD;
|
||||
if(canFly())
|
||||
@@ -1454,11 +1439,6 @@ bool Creature::LoadFromDB(uint32 guid, Map *map)
|
||||
Relocate(data->posX,data->posY,tz);
|
||||
}
|
||||
}
|
||||
else if(m_respawnTime) // respawn time set but expired
|
||||
{
|
||||
m_respawnTime = 0;
|
||||
objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),0);
|
||||
}
|
||||
|
||||
uint32 curhealth = data->curhealth;
|
||||
if(curhealth)
|
||||
@@ -1728,7 +1708,37 @@ void Creature::Respawn()
|
||||
{
|
||||
if (m_DBTableGuid)
|
||||
objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),0);
|
||||
m_respawnTime = time(NULL); // respawn at next tick
|
||||
|
||||
DEBUG_LOG("Respawning...");
|
||||
m_respawnTime = 0;
|
||||
lootForPickPocketed = false;
|
||||
lootForBody = false;
|
||||
|
||||
if(m_originalEntry != GetEntry())
|
||||
UpdateEntry(m_originalEntry);
|
||||
|
||||
CreatureInfo const *cinfo = GetCreatureInfo();
|
||||
SelectLevel(cinfo);
|
||||
|
||||
if (m_isDeadByDefault)
|
||||
{
|
||||
setDeathState(JUST_DIED);
|
||||
SetHealth(0);
|
||||
i_motionMaster.Clear();
|
||||
clearUnitState(UNIT_STAT_ALL_STATE);
|
||||
LoadCreaturesAddon(true);
|
||||
}
|
||||
else
|
||||
setDeathState( JUST_ALIVED );
|
||||
|
||||
//Call AI respawn virtual function
|
||||
AI()->JustRespawned();
|
||||
|
||||
uint16 poolid = poolhandler.IsPartOfAPool(GetGUIDLow(), GetTypeId());
|
||||
if (poolid)
|
||||
poolhandler.UpdatePool(poolid, GetGUIDLow(), GetTypeId());
|
||||
else
|
||||
GetMap()->Add(this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2349,3 +2359,37 @@ const char* Creature::GetNameForLocaleIdx(int32 loc_idx) const
|
||||
|
||||
return GetName();
|
||||
}
|
||||
|
||||
const CreatureData* Creature::GetLinkedRespawnCreatureData() const
|
||||
{
|
||||
if(!m_DBTableGuid) // only hard-spawned creatures from DB can have a linked master
|
||||
return NULL;
|
||||
|
||||
if(uint32 targetGuid = objmgr.GetLinkedRespawnGuid(m_DBTableGuid))
|
||||
return objmgr.GetCreatureData(targetGuid);
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// returns master's remaining respawn time if any
|
||||
time_t Creature::GetLinkedCreatureRespawnTime() const
|
||||
{
|
||||
if(!m_DBTableGuid) // only hard-spawned creatures from DB can have a linked master
|
||||
return 0;
|
||||
|
||||
if(uint32 targetGuid = objmgr.GetLinkedRespawnGuid(m_DBTableGuid))
|
||||
{
|
||||
Map* targetMap = NULL;
|
||||
if(const CreatureData* data = objmgr.GetCreatureData(targetGuid))
|
||||
{
|
||||
if(data->mapid == GetMapId()) // look up on the same map
|
||||
targetMap = GetMap();
|
||||
else // it shouldn't be instanceable map here
|
||||
targetMap = MapManager::Instance().FindMap(data->mapid);
|
||||
}
|
||||
if(targetMap)
|
||||
return objmgr.GetCreatureRespawnTime(targetGuid,targetMap->GetInstanceId());
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -645,6 +645,10 @@ class TRINITY_DLL_SPEC Creature : public Unit
|
||||
float GetRespawnRadius() const { return m_respawnradius; }
|
||||
void SetRespawnRadius(float dist) { m_respawnradius = dist; }
|
||||
|
||||
// Linked Creature Respawning System
|
||||
time_t GetLinkedCreatureRespawnTime() const;
|
||||
const CreatureData* GetLinkedRespawnCreatureData() const;
|
||||
|
||||
uint32 m_groupLootTimer; // (msecs)timer used for group loot
|
||||
uint64 lootingGroupLeaderGUID; // used to find group which is looting corpse
|
||||
|
||||
|
||||
+3
-1
@@ -694,7 +694,9 @@ enum TrinityStrings
|
||||
// LANG_BG_EY_START_TWO_MINUTES = 755, - defined above
|
||||
// Room for batleground/arena strings 756-799 not used
|
||||
|
||||
// Room for BG/ARENA 750-769 not used
|
||||
// Room for BG/ARENA 751-769 not used
|
||||
|
||||
LANG_NPCINFO_LINKGUID = 750,
|
||||
|
||||
LANG_ARENA_TESTING = 785,
|
||||
LANG_AUTO_ANN = 786,
|
||||
|
||||
@@ -282,6 +282,7 @@ std::string ChatHandler::PGetParseString(int32 entry, ...)
|
||||
va_end(ap);
|
||||
return (std::string)str;
|
||||
}
|
||||
|
||||
bool ChatHandler::HandleGMTicketListCommand(const char* args)
|
||||
{
|
||||
SendSysMessage(LANG_COMMAND_TICKETSHOWLIST);
|
||||
|
||||
@@ -42,6 +42,7 @@
|
||||
#include <fstream>
|
||||
#include <map>
|
||||
#include "GlobalEvents.h"
|
||||
#include "TicketMgr.h"
|
||||
|
||||
#include "TargetedMovementGenerator.h" // for HandleNpcUnFollowCommand
|
||||
#include "CreatureGroups.h"
|
||||
@@ -4640,3 +4641,37 @@ bool ChatHandler::HandleNpcAddFormationCommand(const char* args)
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ChatHandler::HandleNpcSetLinkCommand(const char* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
uint32 linkguid = (uint32) atoi((char*)args);
|
||||
|
||||
Creature* pCreature = getSelectedCreature();
|
||||
|
||||
if(!pCreature)
|
||||
{
|
||||
SendSysMessage(LANG_SELECT_CREATURE);
|
||||
SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!pCreature->GetDBTableGUIDLow())
|
||||
{
|
||||
PSendSysMessage("Selected creature isn't in `creature` table", pCreature->GetGUIDLow());
|
||||
SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!objmgr.SetCreatureLinkedRespawn(pCreature->GetDBTableGUIDLow(), linkguid))
|
||||
{
|
||||
PSendSysMessage("Selected creature can't link with guid '%u'", linkguid);
|
||||
SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
PSendSysMessage("LinkGUID '%u' added to creature with DBTableGUID: '%u'", linkguid, pCreature->GetDBTableGUIDLow());
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -714,6 +714,14 @@ bool ChatHandler::HandleReloadCreatureQuestRelationsCommand(const char*)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ChatHandler::HandleReloadCreatureLinkedRespawnCommand(const char* args)
|
||||
{
|
||||
sLog.outString( "Loading Linked Respawns... (`creature_linked_respawn`)" );
|
||||
objmgr.LoadCreatureLinkedRespawn();
|
||||
SendGlobalGMSysMessage("DB table `creature_linked_respawn` (creature linked respawns) reloaded.");
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ChatHandler::HandleReloadCreatureQuestInvRelationsCommand(const char*)
|
||||
{
|
||||
sLog.outString( "Loading Quests Relations... (`creature_involvedrelation`)" );
|
||||
@@ -4300,6 +4308,9 @@ bool ChatHandler::HandleNpcInfoCommand(const char* /*args*/)
|
||||
PSendSysMessage(LANG_NPCINFO_LOOT, cInfo->lootid,cInfo->pickpocketLootId,cInfo->SkinLootId);
|
||||
PSendSysMessage(LANG_NPCINFO_DUNGEON_ID, target->GetInstanceId());
|
||||
PSendSysMessage(LANG_NPCINFO_POSITION,float(target->GetPositionX()), float(target->GetPositionY()), float(target->GetPositionZ()));
|
||||
if(const CreatureData* const linked = target->GetLinkedRespawnCreatureData())
|
||||
if(CreatureInfo const *master = GetCreatureInfo(linked->id))
|
||||
PSendSysMessage(LANG_NPCINFO_LINKGUID, objmgr.GetLinkedRespawnGuid(target->GetDBTableGUIDLow()), linked->id, master->Name);
|
||||
|
||||
if ((npcflags & UNIT_NPC_FLAG_VENDOR) )
|
||||
{
|
||||
|
||||
+88
-3
@@ -940,6 +940,94 @@ void ObjectMgr::LoadCreatureModelInfo()
|
||||
}
|
||||
}
|
||||
|
||||
bool ObjectMgr::CheckCreatureLinkedRespawn(uint32 guid, uint32 linkedGuid) const
|
||||
{
|
||||
const CreatureData* const slave = GetCreatureData(guid);
|
||||
const CreatureData* const master = GetCreatureData(linkedGuid);
|
||||
|
||||
if(!slave || !master) // they must have a corresponding entry in db
|
||||
{
|
||||
sLog.outError("LinkedRespawn: Creature '%u' linking to '%u' which doesn't exist",guid,linkedGuid);
|
||||
return false;
|
||||
}
|
||||
|
||||
const MapEntry* const map = sMapStore.LookupEntry(master->mapid);
|
||||
|
||||
if(master->mapid != slave->mapid // link only to same map
|
||||
&& (!map || map->Instanceable())) // or to unistanced world
|
||||
{
|
||||
sLog.outError("LinkedRespawn: Creature '%u' linking to '%u' on an unpermitted map",guid,linkedGuid);
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!(master->spawnMask & slave->spawnMask) // they must have a possibility to meet (normal/heroic difficulty)
|
||||
&& (!map || map->Instanceable()))
|
||||
{
|
||||
sLog.outError("LinkedRespawn: Creature '%u' linking to '%u' with not corresponding spawnMask",guid,linkedGuid);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ObjectMgr::LoadCreatureLinkedRespawn()
|
||||
{
|
||||
mCreatureLinkedRespawnMap.clear();
|
||||
QueryResult *result = WorldDatabase.Query("SELECT guid, linkedGuid FROM creature_linked_respawn ORDER BY guid ASC");
|
||||
|
||||
if(!result)
|
||||
{
|
||||
barGoLink bar(1);
|
||||
|
||||
bar.step();
|
||||
|
||||
sLog.outString("");
|
||||
sLog.outErrorDb(">> Loaded 0 linked respawns. DB table `creature_linked_respawn` is empty.");
|
||||
return;
|
||||
}
|
||||
|
||||
barGoLink bar(result->GetRowCount());
|
||||
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
bar.step();
|
||||
|
||||
uint32 guid = fields[0].GetUInt32();
|
||||
uint32 linkedGuid = fields[1].GetUInt32();
|
||||
|
||||
if(CheckCreatureLinkedRespawn(guid,linkedGuid))
|
||||
mCreatureLinkedRespawnMap[guid] = linkedGuid;
|
||||
|
||||
} while (result->NextRow());
|
||||
|
||||
delete result;
|
||||
|
||||
sLog.outString();
|
||||
sLog.outString( ">> Loaded %u linked respawns", mCreatureLinkedRespawnMap.size() );
|
||||
}
|
||||
|
||||
bool ObjectMgr::SetCreatureLinkedRespawn(uint32 guid, uint32 linkedGuid)
|
||||
{
|
||||
if(!guid)
|
||||
return false;
|
||||
|
||||
if(!linkedGuid) // we're removing the linking
|
||||
{
|
||||
mCreatureLinkedRespawnMap.erase(guid);
|
||||
WorldDatabase.DirectPExecute("DELETE FROM `creature_linked_respawn` WHERE `guid` = '%u'",guid);
|
||||
return true;
|
||||
}
|
||||
|
||||
if(CheckCreatureLinkedRespawn(guid,linkedGuid)) // we add/change linking
|
||||
{
|
||||
mCreatureLinkedRespawnMap[guid] = linkedGuid;
|
||||
WorldDatabase.DirectPExecute("REPLACE INTO `creature_linked_respawn`(`guid`,`linkedGuid`) VALUES ('%u','%u')",guid,linkedGuid);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void ObjectMgr::LoadCreatures()
|
||||
{
|
||||
uint32 count = 0;
|
||||
@@ -1246,9 +1334,6 @@ void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data
|
||||
|
||||
void ObjectMgr::LoadCreatureRespawnTimes()
|
||||
{
|
||||
// remove outdated data
|
||||
WorldDatabase.DirectExecute("DELETE FROM creature_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())");
|
||||
|
||||
uint32 count = 0;
|
||||
|
||||
QueryResult *result = WorldDatabase.Query("SELECT guid,respawntime,instance FROM creature_respawn");
|
||||
|
||||
@@ -134,6 +134,7 @@ struct TrinityStringLocale
|
||||
std::vector<std::string> Content; // 0 -> default, i -> i-1 locale index
|
||||
};
|
||||
|
||||
typedef std::map<uint32,uint32> CreatureLinkedRespawnMap;
|
||||
typedef UNORDERED_MAP<uint32,CreatureData> CreatureDataMap;
|
||||
typedef UNORDERED_MAP<uint32,GameObjectData> GameObjectDataMap;
|
||||
typedef UNORDERED_MAP<uint32,CreatureLocale> CreatureLocaleMap;
|
||||
@@ -528,6 +529,9 @@ class ObjectMgr
|
||||
void LoadCreatureLocales();
|
||||
void LoadCreatureTemplates();
|
||||
void LoadCreatures();
|
||||
void LoadCreatureLinkedRespawn();
|
||||
bool CheckCreatureLinkedRespawn(uint32 guid, uint32 linkedGuid) const;
|
||||
bool SetCreatureLinkedRespawn(uint32 guid, uint32 linkedGuid);
|
||||
void LoadCreatureRespawnTimes();
|
||||
void LoadCreatureAddons();
|
||||
void LoadCreatureModelInfo();
|
||||
@@ -635,6 +639,12 @@ class ObjectMgr
|
||||
}
|
||||
CreatureData& NewOrExistCreatureData(uint32 guid) { return mCreatureDataMap[guid]; }
|
||||
void DeleteCreatureData(uint32 guid);
|
||||
uint32 GetLinkedRespawnGuid(uint32 guid) const
|
||||
{
|
||||
CreatureLinkedRespawnMap::const_iterator itr = mCreatureLinkedRespawnMap.find(guid);
|
||||
if(itr == mCreatureLinkedRespawnMap.end()) return 0;
|
||||
return itr->second;
|
||||
}
|
||||
CreatureLocale const* GetCreatureLocale(uint32 entry) const
|
||||
{
|
||||
CreatureLocaleMap::const_iterator itr = mCreatureLocaleMap.find(entry);
|
||||
@@ -897,6 +907,7 @@ class ObjectMgr
|
||||
|
||||
MapObjectGuids mMapObjectGuids;
|
||||
CreatureDataMap mCreatureDataMap;
|
||||
CreatureLinkedRespawnMap mCreatureLinkedRespawnMap;
|
||||
CreatureLocaleMap mCreatureLocaleMap;
|
||||
GameObjectDataMap mGameObjectDataMap;
|
||||
GameObjectLocaleMap mGameObjectLocaleMap;
|
||||
|
||||
@@ -1254,6 +1254,9 @@ void World::SetInitialWorldSettings()
|
||||
sLog.outString( "Loading Creature Data..." );
|
||||
objmgr.LoadCreatures();
|
||||
|
||||
sLog.outString( "Loading Creature Linked Respawn..." );
|
||||
objmgr.LoadCreatureLinkedRespawn(); // must be after LoadCreatures()
|
||||
|
||||
sLog.outString( "Loading Creature Addon Data..." );
|
||||
sLog.outString();
|
||||
objmgr.LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures()
|
||||
|
||||
Reference in New Issue
Block a user