*Use better summon positions for summon spells with more than one summons. (Still a temp fix)
--HG-- branch : trunk
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@@ -609,7 +609,7 @@ class Spell
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void SpellDamageWeaponDmg(uint32 i);
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void SpellDamageHeal(uint32 i);
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void GetSummonPosition(float &x, float &y, float &z, float radius = 0.0f, uint32 count = 0);
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void GetSummonPosition(uint32 i, float &x, float &y, float &z, float radius = 0.0f, uint32 count = 0);
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void SummonGuardian (uint32 entry, SummonPropertiesEntry const *properties);
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SpellCastResult CanOpenLock(uint32 effIndex, uint32 lockid, SkillType& skillid, int32& reqSkillValue, int32& skillValue);
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