*Use better summon positions for summon spells with more than one summons. (Still a temp fix)

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-10 22:47:03 -05:00
parent 50bf49bd81
commit 904300b4c2
2 changed files with 25 additions and 7 deletions
+1 -1
View File
@@ -609,7 +609,7 @@ class Spell
void SpellDamageWeaponDmg(uint32 i);
void SpellDamageHeal(uint32 i);
void GetSummonPosition(float &x, float &y, float &z, float radius = 0.0f, uint32 count = 0);
void GetSummonPosition(uint32 i, float &x, float &y, float &z, float radius = 0.0f, uint32 count = 0);
void SummonGuardian (uint32 entry, SummonPropertiesEntry const *properties);
SpellCastResult CanOpenLock(uint32 effIndex, uint32 lockid, SkillType& skillid, int32& reqSkillValue, int32& skillValue);