[7455] Implemented condition that player can be in 2 groups in 1 time - BG raid and normal group / raid. Author: Triply
Patch is tested, but can cause problems / unexpected behaviour.
TODO: set raid leader of battleground raid to raid leader who entered BG
TODO: when player leaves group, he is removed from GroupQueueInfo, and for him is created new GroupQueueInfo in normal queue.
Signed-off-by: Triply <[email protected]>
--HG--
branch : trunk
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@@ -293,7 +293,7 @@ class TRINITY_DLL_SPEC Group
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void SendUpdate();
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void UpdatePlayerOutOfRange(Player* pPlayer);
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// ignore: GUID of player that will be ignored
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void BroadcastPacket(WorldPacket *packet, int group=-1, uint64 ignore=0);
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void BroadcastPacket(WorldPacket *packet, bool ignorePlayersInBGRaid, int group=-1, uint64 ignore=0);
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void BroadcastReadyCheck(WorldPacket *packet);
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void OfflineReadyCheck();
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