Shaman totem models are now different depending on race
--HG-- branch : trunk
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@@ -3757,6 +3757,11 @@ void Spell::EffectSummonType(uint32 i)
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&& properties->Slot >= SUMMON_SLOT_TOTEM
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&& properties->Slot < MAX_TOTEM_SLOT)
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{
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// set display id depending on race
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uint32 displayId = m_originalCaster->GetModelForTotem(PlayerTotemType(properties->Id));
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summon->SetNativeDisplayId(displayId);
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summon->SetDisplayId(displayId);
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//summon->SendUpdateToPlayerm_originalCaster->ToPlayer();
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WorldPacket data(SMSG_TOTEM_CREATED, 1+8+4+4);
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data << uint8(properties->Slot-1);
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