Shaman totem models are now different depending on race
--HG-- branch : trunk
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@@ -1074,6 +1074,14 @@ enum ReactiveType
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#define SUMMON_SLOT_QUEST 6
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#define MAX_SUMMON_SLOT 7
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enum PlayerTotemType
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{
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SUMMON_TYPE_TOTEM_FIRE = 63,
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SUMMON_TYPE_TOTEM_EARTH = 81,
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SUMMON_TYPE_TOTEM_WATER = 82,
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SUMMON_TYPE_TOTEM_AIR = 83,
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};
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// delay time next attack to prevent client attack animation problems
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#define ATTACK_DISPLAY_DELAY 200
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#define MAX_PLAYER_STEALTH_DETECT_RANGE 45.0f // max distance for detection targets by player
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@@ -1917,6 +1925,7 @@ class Unit : public WorldObject
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void RemovePetAura(PetAura const* petSpell);
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uint32 GetModelForForm(ShapeshiftForm form);
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uint32 GetModelForTotem(PlayerTotemType totemType);
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void SetReducedThreatPercent(uint32 pct, uint64 guid)
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{
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