*Add DoCastAOE for script to cast AOE spells. Because AOE spells do not require any target.
*Corresponding update of Kalecgos script. --HG-- branch : trunk
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@@ -121,6 +121,7 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
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//Cast spell by Id
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void DoCast(Unit* victim, uint32 spellId, bool triggered = false);
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void DoCastAOE(uint32 spellId, bool triggered = false);
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//Cast spell by spell info
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void DoCastSpell(Unit* who,SpellEntry const *spellInfo, bool triggered = false);
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