* Added comment in trinitycore.conf concerning PlayerStart.AllSpells only

* working up to TBC classes / races, and the fact that it is the
* responsibility of the server admin to populate that table.

--HG--
branch : trunk
This commit is contained in:
Brian
2009-12-21 20:46:29 -07:00
parent e760f2efac
commit 8ffb5cd33a
+7 -6
View File
@@ -1,7 +1,7 @@
########################################## ##########################################
# Trinity Core worldd configuration file # # Trinity Core worldd configuration file #
########################################## ##########################################
ConfVersion=2009101701 ConfVersion=2009122101
################################################################################################################### ###################################################################################################################
# CONNECTIONS AND DIRECTORIES # CONNECTIONS AND DIRECTORIES
@@ -1858,11 +1858,12 @@ Ra.Secure = 1
# Players will start with most of the high level reputations that are needed for items, mounts etc. # Players will start with most of the high level reputations that are needed for items, mounts etc.
# If there are any reputation faction you want to be added, just tell me. # If there are any reputation faction you want to be added, just tell me.
# #
# PlayerStart.AllSpells # PlayerStart.AllSpells
# If enabled, players will start with all their class spells (not talents). Useful for instant 70 servers. # If enabled, players will start with all their class spells (not talents). Useful for instant 80 servers.
# You must import playercreateinfo_spell_custom.sql, it's included in the SQL folder. # You must populate playercreateinfo_spell_custom table with the spells you want, or this WILL NOT WORK! The table has data for all classes / races up to TBC expansion. Do not enable if you do not know what you are doing!
# Default: 0 - off # Default: 0 - off
# 1 - on # 1 - on
#
# #
# PlayerStart.MapsExplored # PlayerStart.MapsExplored
# Players will start with all maps explored if enabled # Players will start with all maps explored if enabled