*AI structure update.
--HG-- branch : trunk
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@@ -1238,7 +1238,6 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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void AddThreat(Unit* pVictim, float threat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellEntry const *threatSpell = NULL);
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float ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL);
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void DeleteThreatList();
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//bool SelectHostilTarget();
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void TauntApply(Unit* pVictim);
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void TauntFadeOut(Unit *taunter);
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ThreatManager& getThreatManager() { return m_ThreatManager; }
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