*AI structure update.
--HG-- branch : trunk
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@@ -29,10 +29,9 @@ class TRINITY_DLL_DECL ReactorAI : public CreatureAI
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{
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public:
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ReactorAI(Creature *c) : i_creature(*c), i_victimGuid(0) {}
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ReactorAI(Creature *c) : CreatureAI(c), i_creature(*c), i_victimGuid(0) {}
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void MoveInLineOfSight(Unit *);
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void AttackStart(Unit *);
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void EnterEvadeMode();
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bool IsVisible(Unit *) const;
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