*AI structure update.
--HG-- branch : trunk
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@@ -39,7 +39,6 @@ class TRINITY_DLL_DECL GuardAI : public CreatureAI
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GuardAI(Creature *c);
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void MoveInLineOfSight(Unit *);
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void AttackStart(Unit *);
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void EnterEvadeMode();
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void JustDied(Unit *);
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bool IsVisible(Unit *) const;
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