*AI structure update.
--HG-- branch : trunk
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@@ -2517,7 +2517,7 @@ struct TRINITY_DLL_DECL guard_shattrath_aldorAI : public guardAI
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void UpdateAI(const uint32 diff)
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{
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if(!m_creature->SelectHostilTarget() || !m_creature->getVictim())
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if(!UpdateVictim())
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return;
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if( CanTeleport )
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@@ -2713,7 +2713,7 @@ struct TRINITY_DLL_DECL guard_shattrath_scryerAI : public guardAI
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void UpdateAI(const uint32 diff)
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{
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if(!m_creature->SelectHostilTarget() || !m_creature->getVictim())
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if(!UpdateVictim())
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return;
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if( CanTeleport )
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