[7216] Create gameobject in death point instead spawn point in spell 23019 effect. By VladimirMangos.
--HG-- branch : trunk
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@@ -891,12 +891,13 @@ void Spell::EffectDummy(uint32 i)
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if(creatureTarget->isPet())
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return;
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GameObject* Crystal_Prison = m_caster->SummonGameObject(179644, creatureTarget->GetPositionX(), creatureTarget->GetPositionY(), creatureTarget->GetPositionZ(), creatureTarget->GetOrientation(), 0, 0, 0, 0, creatureTarget->GetRespawnTime()-time(NULL));
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sLog.outDebug("SummonGameObject at SpellEfects.cpp EffectDummy for Spell 23019\n");
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creatureTarget->setDeathState(JUST_DIED);
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creatureTarget->RemoveCorpse();
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creatureTarget->SetHealth(0); // just for nice GM-mode view
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GameObject* Crystal_Prison = m_caster->SummonGameObject(179644, creatureTarget->GetPositionX(), creatureTarget->GetPositionY(), creatureTarget->GetPositionZ(), creatureTarget->GetOrientation(), 0, 0, 0, 0, creatureTarget->GetRespawnTime()-time(NULL));
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sLog.outDebug("SummonGameObject at SpellEfects.cpp EffectDummy for Spell 23019\n");
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WorldPacket data(SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE, 8);
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data << uint64(Crystal_Prison->GetGUID());
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m_caster->SendMessageToSet(&data,true);
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