Core/Units: Rename and change Get/SetVisibility to use a bool value instead of an unnecessary enum
Also replace some SetVisibility hacks to directly call UpdateObjectVisibility --HG-- branch : trunk
This commit is contained in:
@@ -341,7 +341,7 @@ public:
|
||||
pGo->SummonGameObject(GO_HIGH_QUALITY_FUR, pGo->GetPositionX(), pGo->GetPositionY(), pGo->GetPositionZ(), 0, 0, 0, 0, 0, 1000);
|
||||
if (TempSummon* summon = pPlayer->SummonCreature(NPC_NESINGWARY_TRAPPER, x, y, z, pGo->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 1000))
|
||||
{
|
||||
summon->SetVisibility(VISIBILITY_OFF);
|
||||
summon->SetVisible(false);
|
||||
summon->SetReactState(REACT_PASSIVE);
|
||||
summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user