Core/Units: Rename and change Get/SetVisibility to use a bool value instead of an unnecessary enum
Also replace some SetVisibility hacks to directly call UpdateObjectVisibility --HG-- branch : trunk
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-2
@@ -338,7 +338,7 @@ class boss_vazruden_the_herald : public CreatureScript
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}
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summoned = false;
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me->clearUnitState(UNIT_STAT_ROOT);
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me->SetVisibility(VISIBILITY_ON);
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me->SetVisible(true);
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}
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}
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@@ -351,7 +351,7 @@ class boss_vazruden_the_herald : public CreatureScript
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if (Creature* Nazan = me->SummonCreature(ENTRY_NAZAN,VazrudenMiddle[0],VazrudenMiddle[1],VazrudenMiddle[2],0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,6000000))
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NazanGUID = Nazan->GetGUID();
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summoned = true;
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me->SetVisibility(VISIBILITY_OFF);
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me->SetVisible(false);
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me->addUnitState(UNIT_STAT_ROOT);
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}
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}
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@@ -129,7 +129,7 @@ class mob_abyssal : public CreatureScript
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if (trigger == 2 && spell->Id == SPELL_BLAZE_TARGET)
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{
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DoCast(me, SPELL_BLAZE_TRAP, true);
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me->SetVisibility(VISIBILITY_OFF);
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me->SetVisible(false);
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Despawn_Timer = 130000;
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}
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}
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+1
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@@ -266,7 +266,7 @@ class boss_warbringer_omrogg : public CreatureScript
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//summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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//summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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summoned->SetVisibility(VISIBILITY_OFF);
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summoned->SetVisible(false);
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}
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void KilledUnit(Unit* /*victim*/)
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