Core/Units: Rename and change Get/SetVisibility to use a bool value instead of an unnecessary enum

Also replace some SetVisibility hacks to directly call UpdateObjectVisibility

--HG--
branch : trunk
This commit is contained in:
linencloth
2010-11-16 01:13:04 +01:00
parent 57c76407b0
commit 8fae0c176d
70 changed files with 181 additions and 187 deletions
@@ -338,7 +338,7 @@ class boss_vazruden_the_herald : public CreatureScript
}
summoned = false;
me->clearUnitState(UNIT_STAT_ROOT);
me->SetVisibility(VISIBILITY_ON);
me->SetVisible(true);
}
}
@@ -351,7 +351,7 @@ class boss_vazruden_the_herald : public CreatureScript
if (Creature* Nazan = me->SummonCreature(ENTRY_NAZAN,VazrudenMiddle[0],VazrudenMiddle[1],VazrudenMiddle[2],0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,6000000))
NazanGUID = Nazan->GetGUID();
summoned = true;
me->SetVisibility(VISIBILITY_OFF);
me->SetVisible(false);
me->addUnitState(UNIT_STAT_ROOT);
}
}
@@ -129,7 +129,7 @@ class mob_abyssal : public CreatureScript
if (trigger == 2 && spell->Id == SPELL_BLAZE_TARGET)
{
DoCast(me, SPELL_BLAZE_TRAP, true);
me->SetVisibility(VISIBILITY_OFF);
me->SetVisible(false);
Despawn_Timer = 130000;
}
}
@@ -266,7 +266,7 @@ class boss_warbringer_omrogg : public CreatureScript
//summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
//summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
summoned->SetVisibility(VISIBILITY_OFF);
summoned->SetVisible(false);
}
void KilledUnit(Unit* /*victim*/)