Core/Units: Rename and change Get/SetVisibility to use a bool value instead of an unnecessary enum

Also replace some SetVisibility hacks to directly call UpdateObjectVisibility

--HG--
branch : trunk
This commit is contained in:
linencloth
2010-11-16 01:13:04 +01:00
parent 57c76407b0
commit 8fae0c176d
70 changed files with 181 additions and 187 deletions
+1 -1
View File
@@ -6574,7 +6574,7 @@ bool Spell::CheckTarget(Unit* target, uint32 eff)
//Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
if (target != m_caster && target->GetTypeId() == TYPEID_PLAYER)
{
if (target->ToPlayer()->GetVisibility() == VISIBILITY_OFF)
if (!target->ToPlayer()->IsVisible())
return false;
if (target->ToPlayer()->isGameMaster() && !IsPositiveSpell(m_spellInfo->Id))