Core/Units: Rename and change Get/SetVisibility to use a bool value instead of an unnecessary enum
Also replace some SetVisibility hacks to directly call UpdateObjectVisibility --HG-- branch : trunk
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@@ -79,7 +79,7 @@ void SmartAI::UpdateDespawn(const uint32 diff)
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{
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if (mDespawnState == 2)
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{
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me->SetVisibility(VISIBILITY_OFF);
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me->SetVisible(false);
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mDespawnTime = 5000;
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mDespawnState++;
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}
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@@ -544,7 +544,7 @@ void SmartAI::JustRespawned()
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mDespawnTime = 0;
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mDespawnState = 0;
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mEscortState = SMART_ESCORT_NONE;
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me->SetVisibility(VISIBILITY_ON);
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me->SetVisible(true);
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if (me->getFaction() != me->GetCreatureInfo()->faction_A)
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me->RestoreFaction();
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GetScript()->ProcessEventsFor(SMART_EVENT_RESPAWN);
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@@ -681,7 +681,7 @@ void SmartScript::ProcessAction(SmartScriptHolder &e, Unit* unit, uint32 var0, u
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case SMART_ACTION_SET_VISIBILITY:
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{
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if (me)
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me->SetVisibility(e.action.visibility.state ? VISIBILITY_ON : VISIBILITY_OFF);
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me->SetVisible(e.action.visibility.state ? true : false);
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break;
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}
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case SMART_ACTION_SET_ACTIVE:
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