Core/Units: Rename and change Get/SetVisibility to use a bool value instead of an unnecessary enum

Also replace some SetVisibility hacks to directly call UpdateObjectVisibility

--HG--
branch : trunk
This commit is contained in:
linencloth
2010-11-16 01:13:04 +01:00
parent 57c76407b0
commit 8fae0c176d
70 changed files with 181 additions and 187 deletions
+2 -2
View File
@@ -79,7 +79,7 @@ void SmartAI::UpdateDespawn(const uint32 diff)
{
if (mDespawnState == 2)
{
me->SetVisibility(VISIBILITY_OFF);
me->SetVisible(false);
mDespawnTime = 5000;
mDespawnState++;
}
@@ -544,7 +544,7 @@ void SmartAI::JustRespawned()
mDespawnTime = 0;
mDespawnState = 0;
mEscortState = SMART_ESCORT_NONE;
me->SetVisibility(VISIBILITY_ON);
me->SetVisible(true);
if (me->getFaction() != me->GetCreatureInfo()->faction_A)
me->RestoreFaction();
GetScript()->ProcessEventsFor(SMART_EVENT_RESPAWN);
@@ -681,7 +681,7 @@ void SmartScript::ProcessAction(SmartScriptHolder &e, Unit* unit, uint32 var0, u
case SMART_ACTION_SET_VISIBILITY:
{
if (me)
me->SetVisibility(e.action.visibility.state ? VISIBILITY_ON : VISIBILITY_OFF);
me->SetVisible(e.action.visibility.state ? true : false);
break;
}
case SMART_ACTION_SET_ACTIVE: