Core/Loot: fix crash number 2
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@@ -548,7 +548,7 @@ QuestItemList* Loot::FillNonQuestNonFFAConditionalLoot(Player* player, bool pres
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for (uint8 i = 0; i < items.size(); ++i)
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for (uint8 i = 0; i < items.size(); ++i)
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{
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{
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LootItem &item = items[i];
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LootItem &item = items[i];
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if (!item.is_looted && (item.AllowedForPlayer(player) || (item.follow_loot_rules && player->GetGroup() && (player->GetGroup()->GetLootMethod() == MASTER_LOOT && player->GetGroup()->GetLooterGuid() == player->GetGUID()) || player->GetGroup()->GetLootMethod() != MASTER_LOOT )))
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if (!item.is_looted && !item.freeforall && (item.AllowedForPlayer(player) || (item.follow_loot_rules && player->GetGroup() && ((player->GetGroup()->GetLootMethod() == MASTER_LOOT && player->GetGroup()->GetLooterGuid() == player->GetGUID()) || player->GetGroup()->GetLootMethod() != MASTER_LOOT ))))
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{
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{
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if (presentAtLooting)
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if (presentAtLooting)
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item.AddAllowedLooter(player);
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item.AddAllowedLooter(player);
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