Core/Loot: fix crash number 2

This commit is contained in:
Kandera
2012-07-09 13:36:52 -04:00
parent 80664e2421
commit 8f74498add
+1 -1
View File
@@ -548,7 +548,7 @@ QuestItemList* Loot::FillNonQuestNonFFAConditionalLoot(Player* player, bool pres
for (uint8 i = 0; i < items.size(); ++i) for (uint8 i = 0; i < items.size(); ++i)
{ {
LootItem &item = items[i]; LootItem &item = items[i];
if (!item.is_looted && (item.AllowedForPlayer(player) || (item.follow_loot_rules && player->GetGroup() && (player->GetGroup()->GetLootMethod() == MASTER_LOOT && player->GetGroup()->GetLooterGuid() == player->GetGUID()) || player->GetGroup()->GetLootMethod() != MASTER_LOOT ))) if (!item.is_looted && !item.freeforall && (item.AllowedForPlayer(player) || (item.follow_loot_rules && player->GetGroup() && ((player->GetGroup()->GetLootMethod() == MASTER_LOOT && player->GetGroup()->GetLooterGuid() == player->GetGUID()) || player->GetGroup()->GetLootMethod() != MASTER_LOOT ))))
{ {
if (presentAtLooting) if (presentAtLooting)
item.AddAllowedLooter(player); item.AddAllowedLooter(player);