*More work on summon system.
--HG-- branch : trunk
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@@ -43,6 +43,7 @@ class InstanceData;
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class Group;
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class InstanceSave;
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class WorldObject;
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class TempSummon;
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namespace ZThread
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{
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@@ -414,6 +415,8 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
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template<class NOTIFIER> void VisitAll(const float &x, const float &y, float radius, NOTIFIER ¬ifier);
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template<class NOTIFIER> void VisitWorld(const float &x, const float &y, float radius, NOTIFIER ¬ifier);
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template<class NOTIFIER> void VisitGrid(const float &x, const float &y, float radius, NOTIFIER ¬ifier);
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TempSummon *SummonCreature(uint32 entry, float x, float y, float z, float angle, SummonPropertiesEntry const *properties = NULL, uint32 duration = 0, Unit *summoner = NULL);
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private:
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void LoadVMap(int pX, int pY);
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void LoadMap(uint32 mapid, uint32 instanceid, int x,int y);
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