Core/Dungeon Finder: Added missing check in previous revision and moved RewardDungeonDoneFor to proper place in the file
--HG-- branch : trunk
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@@ -1523,6 +1523,69 @@ void LFGMgr::TeleportPlayer(Player *plr, bool out)
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}
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}
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/// <summary>
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/// Give completion reward to player
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/// </summary>
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/// <param name="const uint32">dungeonId</param>
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/// <param name="Player *">player</param>
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void LFGMgr::RewardDungeonDoneFor(const uint32 dungeonId, Player *player)
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{
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Group* group = player->GetGroup();
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if (!group || !group->isLFGGroup())
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return;
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if (!group->isLfgDungeonComplete())
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group->SetLfgStatus(LFG_STATUS_COMPLETE);
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player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS, 1);
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if (isRandomDungeon(dungeonId))
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player->SetLfgDungeonDone(dungeonId);
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LfgReward const* reward = GetRandomDungeonReward(dungeonId, player->getLevel());
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if (!reward)
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return;
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uint8 index = player->isLfgDungeonDone(dungeonId) ? 1 : 0;
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Quest const* qReward = sObjectMgr.GetQuestTemplate(reward->reward[index].questId);
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if (!qReward)
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return;
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if (qReward->GetRewItemsCount() > 0)
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{
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for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i)
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{
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if (uint32 itemId = qReward->RewItemId[i])
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{
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ItemPosCountVec dest;
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if (player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, qReward->RewItemCount[i]) == EQUIP_ERR_OK)
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{
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Item* item = player->StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
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player->SendNewItem(item, qReward->RewItemCount[i], true, false);
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}
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}
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}
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}
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// Not give XP in case already completed once repeatable quest
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uint32 XP = qReward->XPValue(player) * sWorld.getRate(RATE_XP_QUEST);
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XP += (5 - group->GetMembersCount()) * reward->reward[index].variableXP;
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// Give player extra money if GetRewOrReqMoney > 0 and get ReqMoney if negative
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int32 moneyRew = qReward->GetRewOrReqMoney();
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if (player->getLevel() < sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
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player->GiveXP(XP, NULL);
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else
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moneyRew += int32(qReward->GetRewMoneyMaxLevel() * sWorld.getRate(RATE_DROP_MONEY));
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moneyRew += (5 - group->GetMembersCount()) * reward->reward[index].variableMoney;
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if (moneyRew)
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player->ModifyMoney(moneyRew);
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}
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// --------------------------------------------------------------------------//
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// Packet Functions
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// --------------------------------------------------------------------------//
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@@ -1877,65 +1940,6 @@ void LFGMgr::BuildPlayerLockDungeonBlock(WorldPacket &data, LfgLockStatusSet *lo
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delete lockSet;
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}
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/// <summary>
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/// Give completion reward to player
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/// </summary>
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/// <param name="const uint32">dungeonId</param>
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/// <param name="Player *">player</param>
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void LFGMgr::RewardDungeonDoneFor(const uint32 dungeonId, Player *player)
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{
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player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS, 1);
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if (isRandomDungeon(dungeonId))
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player->SetLfgDungeonDone(dungeonId);
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LfgReward const* reward = GetRandomDungeonReward(dungeonId, player->getLevel());
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if (!reward)
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return;
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uint8 index = player->isLfgDungeonDone(dungeonId) ? 1 : 0;
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Quest const* qReward = sObjectMgr.GetQuestTemplate(reward->reward[index].questId);
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if (!qReward)
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return;
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if (qReward->GetRewItemsCount() > 0)
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{
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for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i)
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{
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if (uint32 itemId = qReward->RewItemId[i])
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{
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ItemPosCountVec dest;
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if (player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, qReward->RewItemCount[i]) == EQUIP_ERR_OK)
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{
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Item* item = player->StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
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player->SendNewItem(item, qReward->RewItemCount[i], true, false);
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}
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}
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}
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}
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// Not give XP in case already completed once repeatable quest
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uint32 XP = qReward->XPValue(player) * sWorld.getRate(RATE_XP_QUEST);
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Group* group = player->GetGroup();
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if (group)
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XP += (5 - group->GetMembersCount()) * reward->reward[index].variableXP;
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// Give player extra money if GetRewOrReqMoney > 0 and get ReqMoney if negative
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int32 moneyRew = qReward->GetRewOrReqMoney();
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if (player->getLevel() < sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
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player->GiveXP(XP, NULL);
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else
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moneyRew += int32(qReward->GetRewMoneyMaxLevel() * sWorld.getRate(RATE_DROP_MONEY));
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if (group)
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moneyRew += (5 - group->GetMembersCount()) * reward->reward[index].variableMoney;
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if (moneyRew)
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player->ModifyMoney(moneyRew);
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}
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// --------------------------------------------------------------------------//
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// Auxiliar Functions
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// --------------------------------------------------------------------------//
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