Core/Scripts: Implement script name reloading

* Authored by Seyden
* Co-authored by Naios
* We thank Shauren for your helpful feedback
This commit is contained in:
Seyden
2021-10-22 12:52:37 +02:00
committed by Naios
parent 972105183a
commit 8f097e4425
39 changed files with 478 additions and 221 deletions
@@ -116,7 +116,9 @@ void SummonList::DoActionImpl(int32 action, StorageType const& summons)
}
}
ScriptedAI::ScriptedAI(Creature* creature) : CreatureAI(creature),
ScriptedAI::ScriptedAI(Creature* creature) : ScriptedAI(creature, creature->GetScriptId()) { }
ScriptedAI::ScriptedAI(Creature* creature, uint32 scriptId) : CreatureAI(creature, scriptId),
IsFleeing(false),
_isCombatMovementAllowed(true)
{