Core/Scripts: Implement script name reloading
* Authored by Seyden * Co-authored by Naios * We thank Shauren for your helpful feedback
This commit is contained in:
@@ -116,7 +116,9 @@ void SummonList::DoActionImpl(int32 action, StorageType const& summons)
|
||||
}
|
||||
}
|
||||
|
||||
ScriptedAI::ScriptedAI(Creature* creature) : CreatureAI(creature),
|
||||
ScriptedAI::ScriptedAI(Creature* creature) : ScriptedAI(creature, creature->GetScriptId()) { }
|
||||
|
||||
ScriptedAI::ScriptedAI(Creature* creature, uint32 scriptId) : CreatureAI(creature, scriptId),
|
||||
IsFleeing(false),
|
||||
_isCombatMovementAllowed(true)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user