*Try to fix the bug that creature does not regenerate after evade.
--HG-- branch : trunk
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-1
@@ -455,11 +455,12 @@ enum UnitState
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UNIT_STAT_ONVEHICLE = 0x00080000,
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UNIT_STAT_MOVE = 0x00100000,
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UNIT_STAT_ROTATING = 0x00200000,
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UNIT_STAT_EVADE = 0x00400000,
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UNIT_STAT_UNATTACKABLE = (UNIT_STAT_IN_FLIGHT | UNIT_STAT_ONVEHICLE),
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UNIT_STAT_MOVING = (UNIT_STAT_ROAMING | UNIT_STAT_CHASE),
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UNIT_STAT_CONTROLLED = (UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING),
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UNIT_STAT_LOST_CONTROL = (UNIT_STAT_CONTROLLED | UNIT_STAT_JUMPING | UNIT_STAT_CHARGING),
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UNIT_STAT_SIGHTLESS = (UNIT_STAT_LOST_CONTROL),
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UNIT_STAT_SIGHTLESS = (UNIT_STAT_LOST_CONTROL | UNIT_STAT_EVADE),
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UNIT_STAT_CANNOT_AUTOATTACK = (UNIT_STAT_LOST_CONTROL | UNIT_STAT_CASTING),
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UNIT_STAT_CANNOT_TURN = (UNIT_STAT_LOST_CONTROL | UNIT_STAT_ROTATING),
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UNIT_STAT_ALL_STATE = 0xffffffff //(UNIT_STAT_STOPPED | UNIT_STAT_MOVING | UNIT_STAT_IN_COMBAT | UNIT_STAT_IN_FLIGHT)
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