*Try to fix the bug that creature does not regenerate after evade.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-09-02 12:46:26 -05:00
parent c150629f8d
commit 8efb15c52a
6 changed files with 9 additions and 17 deletions
+1 -1
View File
@@ -529,7 +529,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
uint32 getLevelForTarget(Unit const* target) const; // overwrite Unit::getLevelForTarget for boss level support
bool IsInEvadeMode() const;
bool IsInEvadeMode() const { return hasUnitState(UNIT_STAT_EVADE); }
bool AIM_Initialize(CreatureAI* ai = NULL);
void Motion_Initialize();