[7269] Use enum type for battleground queue type ids, and related cleanups.
* renamed a variable to make the content of it more clear: type->arenaslot
* renamed BattleGroundQueueTypeId-variables to bgQueueTypeId
just to make it easier reading the code (cause there existed
3 different names for this..)
* renamed GetBattleGroundQueueId to GetBattleGroundQueueTypeId
again this is just for better understanding
* Renamed [GS]etQueueType and m_Queue_type
* Renamed to [GS]etQueueId and m_QueueId
Author: balrok
--HG--
branch : trunk
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+2
-1
@@ -23,6 +23,7 @@
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#include "GroupReference.h"
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#include "GroupRefManager.h"
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#include "BattleGround.h"
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#include "LootMgr.h"
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#include <map>
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@@ -250,7 +251,7 @@ class TRINITY_DLL_SPEC Group
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void ConvertToRaid();
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void SetBattlegroundGroup(BattleGround *bg) { m_bgGroup = bg; }
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uint32 CanJoinBattleGroundQueue(BattleGroundTypeId bgTypeId, uint32 bgQueueType, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot);
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uint32 CanJoinBattleGroundQueue(BattleGroundTypeId bgTypeId, BattleGroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot);
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void ChangeMembersGroup(const uint64 &guid, const uint8 &group);
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void ChangeMembersGroup(Player *player, const uint8 &group);
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