[7269] Use enum type for battleground queue type ids, and related cleanups.

* renamed a variable to make the content of it more clear: type->arenaslot
    * renamed BattleGroundQueueTypeId-variables to bgQueueTypeId
      just to make it easier reading the code (cause there existed
      3 different names for this..)
    * renamed GetBattleGroundQueueId to GetBattleGroundQueueTypeId
      again this is just for better understanding
    * Renamed [GS]etQueueType and m_Queue_type
    * Renamed to [GS]etQueueId and m_QueueId

Author: balrok

--HG--
branch : trunk
This commit is contained in:
megamage
2009-02-13 19:56:22 -06:00
parent f2c663a363
commit 8eb1f455a1
11 changed files with 90 additions and 87 deletions
+18 -18
View File
@@ -286,7 +286,7 @@ void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou
if(Player *plr2 = objmgr.GetPlayer(group->Players.begin()->first))
{
BattleGround * bg = sBattleGroundMgr.GetBattleGroundTemplate(group->BgTypeId);
uint32 bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(group->BgTypeId,group->ArenaType);
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(group->BgTypeId,group->ArenaType);
uint32 queueSlot = plr2->GetBattleGroundQueueIndex(bgQueueTypeId);
plr2->RemoveBattleGroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to queue->removeplayer, it causes bugs
WorldPacket data;
@@ -389,7 +389,7 @@ bool BattleGroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, BattleGround * b
// not yet invited
// set invitation
ginfo->IsInvitedToBGInstanceGUID = bg->GetInstanceID();
uint32 bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType());
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType());
// loop through the players
for(std::map<uint64,PlayerQueueInfo*>::iterator itr = ginfo->Players.begin(); itr != ginfo->Players.end(); ++itr)
{
@@ -501,9 +501,9 @@ bool BattleGroundQueue::BuildSelectionPool(BattleGroundTypeId bgTypeId, uint32 q
// (this can happen in arenas mainly, since the preparation is shorter than the timer for the bgqueueremove event
void BattleGroundQueue::BGEndedRemoveInvites(BattleGround *bg)
{
uint32 queue_id = bg->GetQueueType();
uint32 queue_id = bg->GetQueueId();
uint32 bgInstanceId = bg->GetInstanceID();
uint32 bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType());
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType());
QueuedGroupsList::iterator itr, next;
for(itr = m_QueuedGroups[queue_id].begin(); itr != m_QueuedGroups[queue_id].end(); itr = next)
{
@@ -543,8 +543,8 @@ void BattleGroundQueue::BGEndedRemoveInvites(BattleGround *bg)
// remove player from queue, this might delete the ginfo as well! don't use that pointer after this!
RemovePlayer(itr2->first, true);
// this is probably unneeded, since this player was already invited -> does not fit when initing eligible groups
// but updating the queue can't hurt
Update(bg->GetTypeID(), bg->GetQueueType());
// but updateing the queue can't hurt
Update(bg->GetTypeID(), bg->GetQueueId());
// send info to client
WorldPacket data;
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, team, queueSlot, STATUS_NONE, 0, 0);
@@ -573,7 +573,7 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, uint32 queue_id, uin
if (m_QueuedGroups[queue_id].empty())
return;
uint32 bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, arenatype);
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, arenatype);
//battleground with free slot for player should be always the last in this queue
BGFreeSlotQueueType::iterator itr, next;
@@ -583,7 +583,7 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, uint32 queue_id, uin
++next;
// battleground is running, so if:
// DO NOT allow queue manager to invite new player to running arena
if ((*itr)->isBattleGround() && (*itr)->GetTypeID() == bgTypeId && (*itr)->GetQueueType() == queue_id && (*itr)->GetStatus() > STATUS_WAIT_QUEUE && (*itr)->GetStatus() < STATUS_WAIT_LEAVE)
if ((*itr)->isBattleGround() && (*itr)->GetTypeID() == bgTypeId && (*itr)->GetQueueId() == queue_id && (*itr)->GetStatus() > STATUS_WAIT_QUEUE && (*itr)->GetStatus() < STATUS_WAIT_LEAVE)
{
//we must check both teams
BattleGround* bg = *itr; //we have to store battleground pointer here, because when battleground is full, it is removed from free queue (not yet implemented!!)
@@ -751,7 +751,7 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, uint32 queue_id, uin
// start the joining of the bg
bg2->SetStatus(STATUS_WAIT_JOIN);
bg2->SetQueueType(queue_id);
bg2->SetQueueId(queue_id);
// initialize arena / rating info
bg2->SetArenaType(arenatype);
// set rating
@@ -904,7 +904,7 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, uint32 queue_id, uin
// start the joining of the bg
bg2->SetStatus(STATUS_WAIT_JOIN);
bg2->SetQueueType(queue_id);
bg2->SetQueueId(queue_id);
// initialize arena / rating info
bg2->SetArenaType(arenatype);
@@ -956,7 +956,7 @@ bool BGQueueInviteEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
if (!bg)
return true;
uint32 bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType());
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType());
uint32 queueSlot = plr->GetBattleGroundQueueIndex(bgQueueTypeId);
if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue
{
@@ -992,7 +992,7 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
sLog.outDebug("Battleground: removing player %u from bg queue for instance %u because of not pressing enter battle in time.",plr->GetGUIDLow(),m_BgInstanceGUID);
uint32 bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType());
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType());
uint32 queueSlot = plr->GetBattleGroundQueueIndex(bgQueueTypeId);
if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue
{
@@ -1012,7 +1012,7 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
}
plr->RemoveBattleGroundQueueId(bgQueueTypeId);
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(m_PlayerGuid, true);
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bg->GetTypeID(),bg->GetQueueType());
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bg->GetTypeID(),bg->GetQueueId());
WorldPacket data;
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, m_PlayersTeam, queueSlot, STATUS_NONE, 0, 0);
plr->GetSession()->SendPacket(&data);
@@ -1792,7 +1792,7 @@ bool BattleGroundMgr::IsArenaType(BattleGroundTypeId bgTypeId)
bgTypeId == BATTLEGROUND_RL );
}
uint32 BattleGroundMgr::BGQueueTypeId(BattleGroundTypeId bgTypeId, uint8 arenaType)
BattleGroundQueueTypeId BattleGroundMgr::BGQueueTypeId(BattleGroundTypeId bgTypeId, uint8 arenaType)
{
switch(bgTypeId)
{
@@ -1821,14 +1821,14 @@ uint32 BattleGroundMgr::BGQueueTypeId(BattleGroundTypeId bgTypeId, uint8 arenaTy
case ARENA_TYPE_5v5:
return BATTLEGROUND_QUEUE_5v5;
default:
return 0;
return BATTLEGROUND_QUEUE_NONE;
}
default:
return 0;
return BATTLEGROUND_QUEUE_NONE;
}
}
BattleGroundTypeId BattleGroundMgr::BGTemplateId(uint32 bgQueueTypeId)
BattleGroundTypeId BattleGroundMgr::BGTemplateId(BattleGroundQueueTypeId bgQueueTypeId)
{
switch(bgQueueTypeId)
{
@@ -1851,7 +1851,7 @@ BattleGroundTypeId BattleGroundMgr::BGTemplateId(uint32 bgQueueTypeId)
}
}
uint8 BattleGroundMgr::BGArenaType(uint32 bgQueueTypeId)
uint8 BattleGroundMgr::BGArenaType(BattleGroundQueueTypeId bgQueueTypeId)
{
switch(bgQueueTypeId)
{