Core/Units: Replace wrong usage of UNIT_FLAG_PVP_ATTACKABLE with UNIT_FLAG_PLAYER_CONTROLLED in Unit::IsValidAttackTarget, Unit::IsValidAssistTarget and Unit::GetReactionTo. Using 4.1 flags in 3.3.5 doesn't always work out like it should... Also remove now unneeded change from 70b558d

Fixes SPELL_AURA_FORCE_REACTION amongst other things
This commit is contained in:
Machiavelli
2011-11-16 23:12:31 +01:00
parent 70b558dd39
commit 8ea8dd4f3d
+15 -13
View File
@@ -9232,9 +9232,10 @@ ReputationRank Unit::GetReactionTo(Unit const* target) const
if (GetCharmerOrOwnerOrSelf() == target->GetCharmerOrOwnerOrSelf())
return REP_FRIENDLY;
if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE))
// this is 0x8 in the 13580 client
if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED))
{
if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE))
if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED))
{
Player const* selfPlayerOwner = GetAffectingPlayer();
Player const* targetPlayerOwner = target->GetAffectingPlayer();
@@ -12177,16 +12178,17 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell) co
}
// check flags
// UNIT_FLAG_PLAYER_CONTROLLED is 0x8 in 13580
if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_TAXI_FLIGHT | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_UNK_16)
|| (!HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PASSIVE))
|| (!target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PASSIVE))
|| (!HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PASSIVE))
|| (!target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PASSIVE))
//! Also notable: in CGUnit_C__CanAttack the third parameter is a boolean that determines if the following flag check is exempted or not
|| (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE))
|| (!ignoreOwnOOCFlag && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE)))
|| (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE))
|| (!ignoreOwnOOCFlag && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE)))
return false;
// CvC case - can attack each other only when one of them is hostile
if (!HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) && !target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE))
if (!HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && !target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED))
return GetReactionTo(target) <= REP_HOSTILE || target->GetReactionTo(this) <= REP_HOSTILE;
// PvP, PvC, CvP case
@@ -12199,8 +12201,8 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell) co
if (creatureAttacker && creatureAttacker->GetCreatureInfo()->type_flags & CREATURE_TYPEFLAGS_UNK26)
return false;
Player const* playerAffectingAttacker = HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) ? GetAffectingPlayer() : NULL;
Player const* playerAffectingTarget = target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) ? target->GetAffectingPlayer() : NULL;
Player const* playerAffectingAttacker = HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) ? GetAffectingPlayer() : NULL;
Player const* playerAffectingTarget = target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) ? target->GetAffectingPlayer() : NULL;
// check duel - before sanctuary checks
if (playerAffectingAttacker && playerAffectingTarget)
@@ -12209,7 +12211,7 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell) co
// PvP case - can't attack when attacker or target are in sanctuary
// however, 13850 client doesn't allow to attack when one of the unit's has sanctuary flag and is pvp
if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE)
if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED)
&& ((target->GetByteValue(UNIT_FIELD_BYTES_2, 1) & UNIT_BYTE2_FLAG_SANCTUARY) || (GetByteValue(UNIT_FIELD_BYTES_2, 1) & UNIT_BYTE2_FLAG_SANCTUARY)))
return false;
@@ -12287,10 +12289,10 @@ bool Unit::_IsValidAssistTarget(Unit const* target, SpellInfo const* bySpell) co
return false;
// PvP case
if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE))
if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED))
{
Player const* targetPlayerOwner = target->GetAffectingPlayer();
if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE))
if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED))
{
Player const* selfPlayerOwner = GetAffectingPlayer();
if (selfPlayerOwner && targetPlayerOwner)
@@ -12312,7 +12314,7 @@ bool Unit::_IsValidAssistTarget(Unit const* target, SpellInfo const* bySpell) co
}
// PvC case - player can assist creature only if has specific type flags
// !target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) &&
else if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE)
else if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED)
&& (!bySpell || !(bySpell->AttributesEx6 & SPELL_ATTR6_UNK3))
&& !((target->GetByteValue(UNIT_FIELD_BYTES_2, 1) & UNIT_BYTE2_FLAG_PVP)))
{