*Merge.
--HG-- branch : trunk
This commit is contained in:
@@ -47,4 +47,5 @@ Moandor, ebx, DasBlub, guenex, Brats, Lucy, arcx, Enril, oiler2112,
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Wizz, Elminster, 123qwe, NeatElves, Turk3y, deicide, vladonix, nugu100,
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Skystar, Reve, jorooo, FrozenDB, miranda.conrado, Tequila, Gommes, Zerg2000,
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aerione_alt, Rastik, FrenchW, wilibald09, Velorien, kancaras, fisherman,
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Aviram, Mufik, loop69, multiplexer, Koani, rechapa79, kozelo.
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Aviram, Mufik, loop69, multiplexer, Koani, rechapa79, kozelo, MeanMachine,
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fregh, adrycasillo, IncoGnito.
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@@ -999,10 +999,10 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI
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DoorGUID[0] = pInstance->GetData64(DATA_GAMEOBJECT_ILLIDAN_DOOR_R);
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DoorGUID[1] = pInstance->GetData64(DATA_GAMEOBJECT_ILLIDAN_DOOR_L);
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pInstance->HandleGameObject(pInstance->GetData64(GateGUID), false);
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pInstance->HandleGameObject(GateGUID, false);
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for(uint8 i = 0; i < 2; i++)
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pInstance->HandleGameObject(pInstance->GetData64(DoorGUID[i]), false);
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pInstance->HandleGameObject(DoorGUID[i], false);
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}
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else
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@@ -1073,7 +1073,7 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI
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pInstance->SetData(DATA_ILLIDANSTORMRAGEEVENT, IN_PROGRESS);
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for(uint8 i = 0; i < 2; i++)
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pInstance->HandleGameObject(pInstance->GetData64(DoorGUID[i]), false);
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pInstance->HandleGameObject(DoorGUID[i], false);
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if(GETCRE(Illidan, IllidanGUID))
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{
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@@ -1238,7 +1238,7 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI
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m_creature->InterruptNonMeleeSpells(true);
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Spirit[0]->InterruptNonMeleeSpells(true);
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Spirit[1]->InterruptNonMeleeSpells(true);
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pInstance->HandleGameObject(pInstance->GetData64(GateGUID), true);
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pInstance->HandleGameObject(GateGUID, true);
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Timer = 2000;
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break;
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case 4:
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@@ -1268,7 +1268,7 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI
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{
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case 6:
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for(uint8 i = 0; i < 2; i++)
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pInstance->HandleGameObject(pInstance->GetData64(DoorGUID[i]), true);
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pInstance->HandleGameObject(DoorGUID[i], true);
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break;
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case 8:
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if(Phase == PHASE_WALK)
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+2
-2
@@ -17583,8 +17583,8 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
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if(nodes.size() < 2)
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return false;
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// not let cheating with start flight in time of logout process || if casting not finished || while in combat || if not use Spell's with EffectSendTaxi
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if(GetSession()->isLogingOut() || isInCombat())
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// not let cheating with start flight in time of logout process || while in combat || has type state: stunned || has type state: root
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if(GetSession()->isLogingOut() || isInCombat() || hasUnitState(UNIT_STAT_STUNNED) || hasUnitState(UNIT_STAT_ROOT))
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{
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WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
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data << uint32(ERR_TAXIPLAYERBUSY);
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