added Honorable Defender buff for Alterac Valley nodes + bosses + captains
--HG-- branch : trunk
This commit is contained in:
@@ -64,12 +64,24 @@ void BattleGroundAV::HandleKillUnit(Creature *unit, Player *killer)
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if (GetStatus() != STATUS_IN_PROGRESS)
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return;
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uint32 entry = unit->GetEntry();
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/*
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uint32 triggerSpawnID = 0;
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if (creature->GetEntry() == BG_AV_CreatureInfo[AV_NPC_A_CAPTAIN][0])
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triggerSpawnID = AV_CPLACE_TRIGGER16;
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else if (creature->GetEntry() == BG_AV_CreatureInfo[AV_NPC_A_BOSS][0])
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triggerSpawnID = AV_CPLACE_TRIGGER17;
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else if (creature->GetEntry() == BG_AV_CreatureInfo[AV_NPC_H_CAPTAIN][0])
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triggerSpawnID = AV_CPLACE_TRIGGER18;
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else if (creature->GetEntry() == BG_AV_CreatureInfo[AV_NPC_H_BOSS][0])
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triggerSpawnID = AV_CPLACE_TRIGGER19;
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*/
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if (entry == BG_AV_CreatureInfo[AV_NPC_A_BOSS][0])
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{
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CastSpellOnTeam(23658,HORDE); //this is a spell which finishes a quest where a player has to kill the boss
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RewardReputationToTeam(729,BG_AV_REP_BOSS,HORDE);
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RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_BOSS),HORDE);
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EndBattleGround(HORDE);
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DelCreature(AV_CPLACE_TRIGGER17);
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}
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else if (entry == BG_AV_CreatureInfo[AV_NPC_H_BOSS][0])
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{
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@@ -77,6 +89,7 @@ void BattleGroundAV::HandleKillUnit(Creature *unit, Player *killer)
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RewardReputationToTeam(730,BG_AV_REP_BOSS,ALLIANCE);
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RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_BOSS),ALLIANCE);
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EndBattleGround(ALLIANCE);
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DelCreature(AV_CPLACE_TRIGGER19);
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}
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else if (entry == BG_AV_CreatureInfo[AV_NPC_A_CAPTAIN][0])
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{
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@@ -95,7 +108,7 @@ void BattleGroundAV::HandleKillUnit(Creature *unit, Player *killer)
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Creature* creature = GetBGCreature(AV_CPLACE_HERALD);
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if (creature)
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YellToAll(creature,GetTrinityString(LANG_BG_AV_A_CAPTAIN_DEAD),LANG_UNIVERSAL);
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DelCreature(AV_CPLACE_TRIGGER16);
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}
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else if (entry == BG_AV_CreatureInfo[AV_NPC_H_CAPTAIN][0])
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{
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@@ -114,6 +127,7 @@ void BattleGroundAV::HandleKillUnit(Creature *unit, Player *killer)
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Creature* creature = GetBGCreature(AV_CPLACE_HERALD);
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if (creature)
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YellToAll(creature,GetTrinityString(LANG_BG_AV_H_CAPTAIN_DEAD),LANG_UNIVERSAL);
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DelCreature(AV_CPLACE_TRIGGER18);
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}
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else if (entry == BG_AV_CreatureInfo[AV_NPC_N_MINE_N_4][0] || entry == BG_AV_CreatureInfo[AV_NPC_N_MINE_A_4][0] || entry == BG_AV_CreatureInfo[AV_NPC_N_MINE_H_4][0])
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ChangeMineOwner(AV_NORTH_MINE,killer->GetTeam());
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@@ -292,6 +306,38 @@ Creature* BattleGroundAV::AddAVCreature(uint16 cinfoid, uint16 type)
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if (level != 0)
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level += m_MaxLevel - 60; //maybe we can do this more generic for custom level-range.. actually it's blizzlike
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creature->SetLevel(level);
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uint32 triggerSpawnID = 0;
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uint32 newFaction = 0;
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if (creature->GetEntry() == BG_AV_CreatureInfo[AV_NPC_A_CAPTAIN][0])
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{
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triggerSpawnID = AV_CPLACE_TRIGGER16;
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newFaction = 84;
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}
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else if (creature->GetEntry() == BG_AV_CreatureInfo[AV_NPC_A_BOSS][0])
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{
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triggerSpawnID = AV_CPLACE_TRIGGER17;
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newFaction = 84;
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}
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else if (creature->GetEntry() == BG_AV_CreatureInfo[AV_NPC_H_CAPTAIN][0])
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{
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triggerSpawnID = AV_CPLACE_TRIGGER18;
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newFaction = 83;
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}
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else if (creature->GetEntry() == BG_AV_CreatureInfo[AV_NPC_H_BOSS][0])
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{
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triggerSpawnID = AV_CPLACE_TRIGGER19;
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newFaction = 83;
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}
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if (triggerSpawnID && newFaction)
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{
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if (Creature* trigger = AddCreature(WORLD_TRIGGER,triggerSpawnID,BG_AV_CreatureInfo[creature->GetEntry()][1],BG_AV_CreaturePos[triggerSpawnID][0],BG_AV_CreaturePos[triggerSpawnID][1],BG_AV_CreaturePos[triggerSpawnID][2],BG_AV_CreaturePos[triggerSpawnID][3]))
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{
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trigger->setFaction(newFaction);
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trigger->CastSpell(trigger, SPELL_HONORABLE_DEFENDER_25Y, false);
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}
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}
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return creature;
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}
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@@ -709,6 +755,26 @@ void BattleGroundAV::PopulateNode(BG_AV_Nodes node)
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}
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for (uint8 i=0; i<4; i++)
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AddAVCreature(creatureid,c_place+i);
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if (node >= BG_AV_NODES_MAX)//fail safe
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return;
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Creature* trigger = GetBGCreature(node + 302);//0-302 other creatures
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if (!trigger)
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trigger = AddCreature(WORLD_TRIGGER,node + 302,owner,BG_AV_CreaturePos[node + 302][0],BG_AV_CreaturePos[node + 302][1],BG_AV_CreaturePos[node + 302][2],BG_AV_CreaturePos[node + 302][3]);
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//add bonus honor aura trigger creature when node is accupied
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//cast bonus aura (+50% honor in 25yards)
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//aura should only apply to players who have accupied the node, set correct faction for trigger
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if (trigger)
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{
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if (owner != ALLIANCE && owner != HORDE)//node can be neutral, remove trigger
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{
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DelCreature(node + 302);
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return;
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}
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trigger->setFaction(owner == ALLIANCE ? 84 : 83);
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trigger->CastSpell(trigger, SPELL_HONORABLE_DEFENDER_25Y, false);
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}
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}
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void BattleGroundAV::DePopulateNode(BG_AV_Nodes node)
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{
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@@ -719,6 +785,10 @@ void BattleGroundAV::DePopulateNode(BG_AV_Nodes node)
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//spiritguide
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if (!IsTower(node) && m_BgCreatures[node])
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DelCreature(node);
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//remove bonus honor aura trigger creature when node is lost
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if(node < BG_AV_NODES_MAX)//fail safe
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DelCreature(node + 302);//NULL checks are in DelCreature! 0-302 spirit guides
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}
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const BG_AV_Nodes BattleGroundAV::GetNodeThroughObject(uint32 object)
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