[svn] DynamicObject should only be visible for caster if it is not in distance. However, I do not think this will fix the bug that dynamic object update freezes the server.
--HG-- branch : trunk
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@@ -10,12 +10,12 @@
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/** \file
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@@ -77,7 +77,7 @@ void WorldRunnable::run()
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sWorld.KickAllQueued(); // kick all queued players (and prevent its login at kick in game players)
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sWorld.KickAll(); // save and kick all players
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sWorld.UpdateSessions( 1 ); // real players unload required UpdateSessions call
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sWorldSocketMgr->StopNetwork();
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MapManager::Instance().UnloadAll(); // unload all grids (including locked in memory)
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