Allow state/effect immunities ignore whole spell when one effect is immuned

(Fixes getting part of CC auras with some immunities)

--HG--
branch : trunk
This commit is contained in:
thenecromancer
2010-01-13 10:20:00 +01:00
parent 6b07806d0c
commit 8dd67e8bb3
6 changed files with 24 additions and 13 deletions
+1 -1
View File
@@ -448,7 +448,7 @@ class TRINITY_DLL_SPEC Creature : public Unit, public GridObject<Creature>
bool canCreatureAttack(Unit const *pVictim, bool force = true) const;
bool IsImmunedToSpell(SpellEntry const* spellInfo);
// redefine Unit::IsImmunedToSpell
bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const;
bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index, bool checkMechanic) const;
// redefine Unit::IsImmunedToSpellEffect
bool isElite() const
{