[8394] Fixes for some non-self only positive spells. Author: VladimirMangos

* Propertly reject self targeting for pet spell 2947 and ranks, and spell 54646.
    * Some related fixes for pet spells with target mode TARGET_SINGLE_FRIEND_2
    * Implement original caster bonus part of spell 54646.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-08-24 18:59:11 -05:00
parent 3675c39743
commit 8dcfa4302b
4 changed files with 96 additions and 13 deletions
+2 -1
View File
@@ -1945,10 +1945,11 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
private:
bool IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const * procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const *& spellProcEvent );
bool HandleDummyAuraProc( Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
bool HandleHasteAuraProc( Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
bool HandleSpellCritChanceAuraProc( Unit *pVictim, uint32 damage, AuraEffect* triggredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
bool HandleObsModEnergyAuraProc( Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
bool HandleModDamagePctTakenAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
bool HandleAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, bool * handled);
bool HandleHasteAuraProc( Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
bool HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
bool HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 cooldown);
bool HandleAuraRaidProcFromChargeWithValue(AuraEffect* triggeredByAura);