*Add coeficient for lifebloom final healing and temporary set amount of it to not increase while spell is stacked, proc improved mana shield with riptide.
--HG-- branch : trunk
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+2
-2
@@ -3959,7 +3959,7 @@ void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit
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int32 damage = aur->GetPartAura(0)->GetAmount()*9;
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RemoveAuraFromStack(iter, AURA_REMOVE_BY_ENEMY_SPELL);
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// backfire damage and silence
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dispeler->CastCustomSpell(dispeler, 31117, &damage, NULL, NULL, true, NULL, NULL,dispeler->GetGUID());
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dispeler->CastCustomSpell(dispeler, 31117, &damage, NULL, NULL, true, NULL, NULL,GetGUID());
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return;
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}
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RemoveAuraFromStack(iter, AURA_REMOVE_BY_ENEMY_SPELL);
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@@ -6482,7 +6482,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
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continue;
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basepoints0 = CalculateSpellDamage(procSpell,i,procSpell->EffectBasePoints[i],this) * 0.4f;
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CastCustomSpell(this,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
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CastCustomSpell(this,triggered_spell_id,&basepoints0,NULL,NULL,true,NULL,triggeredByAura);
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}
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return true;
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}
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