Core/Units: Made RemoveAllAurasExceptVehicle more generic, can now be used to remove all auras except specified type

This commit is contained in:
Shauren
2011-04-23 10:24:44 +02:00
parent 05ef35c355
commit 8dbdc15705
3 changed files with 6 additions and 9 deletions
+1 -1
View File
@@ -1664,7 +1664,7 @@ class Unit : public WorldObject
void RemoveArenaAuras(bool onleave = false);
void RemoveAllAurasOnDeath();
void RemoveAllAurasRequiringDeadTarget();
void RemoveAllAurasExceptVehicle();
void RemoveAllAurasExceptType(AuraType type);
void DelayOwnedAuras(uint32 spellId, uint64 caster, int32 delaytime);
void _RemoveAllAuraStatMods();