Core/Units: Made RemoveAllAurasExceptVehicle more generic, can now be used to remove all auras except specified type
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@@ -1664,7 +1664,7 @@ class Unit : public WorldObject
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void RemoveArenaAuras(bool onleave = false);
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void RemoveAllAurasOnDeath();
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void RemoveAllAurasRequiringDeadTarget();
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void RemoveAllAurasExceptVehicle();
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void RemoveAllAurasExceptType(AuraType type);
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void DelayOwnedAuras(uint32 spellId, uint64 caster, int32 delaytime);
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void _RemoveAllAuraStatMods();
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