Scripts/SmartAI: Some clean-up work:
- NULL -> nullptr - Rename "AssistPlayerInCombat(who)" to "AssistPlayerInCombatAgainst(who)" to reflect what the method actually does - Code style No functionality was changed. (cherry picked from commit 152b3ad5b997f4be06c5bb55ddb15c57a8e28c3b) # Conflicts: # src/server/game/AI/SmartScripts/SmartAI.cpp # src/server/game/AI/SmartScripts/SmartScript.cpp
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@@ -30,12 +30,12 @@ SmartAI::SmartAI(Creature* c) : CreatureAI(c)
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{
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// copy script to local (protection for table reload)
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mWayPoints = NULL;
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mWayPoints = nullptr;
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mEscortState = SMART_ESCORT_NONE;
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mCurrentWPID = 0;//first wp id is 1 !!
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mWPReached = false;
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mWPPauseTimer = 0;
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mLastWP = NULL;
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mLastWP = nullptr;
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mCanRepeatPath = false;
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@@ -90,7 +90,7 @@ void SmartAI::UpdateDespawn(const uint32 diff)
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WayPoint* SmartAI::GetNextWayPoint()
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{
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if (!mWayPoints || mWayPoints->empty())
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return NULL;
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return nullptr;
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mCurrentWPID++;
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WPPath::const_iterator itr = mWayPoints->find(mCurrentWPID);
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@@ -103,7 +103,7 @@ WayPoint* SmartAI::GetNextWayPoint()
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}
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return (*itr).second;
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}
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return NULL;
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return nullptr;
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}
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void SmartAI::StartPath(bool run, uint32 path, bool repeat, Unit* /*invoker*/)
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@@ -130,7 +130,7 @@ void SmartAI::StartPath(bool run, uint32 path, bool repeat, Unit* /*invoker*/)
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{
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mLastOOCPos = me->GetPosition();
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me->GetMotionMaster()->MovePoint(wp->id, wp->x, wp->y, wp->z);
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GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_START, NULL, wp->id, GetScript()->GetPathId());
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GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_START, nullptr, wp->id, GetScript()->GetPathId());
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}
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}
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@@ -167,7 +167,7 @@ void SmartAI::PausePath(uint32 delay, bool forced)
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me->StopMoving();//force stop
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me->GetMotionMaster()->MoveIdle();//force stop
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}
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GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_PAUSED, NULL, mLastWP->id, GetScript()->GetPathId());
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GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_PAUSED, nullptr, mLastWP->id, GetScript()->GetPathId());
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}
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void SmartAI::StopPath(uint32 DespawnTime, uint32 quest, bool fail)
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@@ -183,19 +183,19 @@ void SmartAI::StopPath(uint32 DespawnTime, uint32 quest, bool fail)
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mLastOOCPos = me->GetPosition();
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me->StopMoving();//force stop
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me->GetMotionMaster()->MoveIdle();
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GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_STOPPED, NULL, mLastWP->id, GetScript()->GetPathId());
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GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_STOPPED, nullptr, mLastWP->id, GetScript()->GetPathId());
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EndPath(fail);
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}
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void SmartAI::EndPath(bool fail)
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{
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GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_ENDED, NULL, mLastWP->id, GetScript()->GetPathId());
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GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_ENDED, nullptr, mLastWP->id, GetScript()->GetPathId());
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RemoveEscortState(SMART_ESCORT_ESCORTING | SMART_ESCORT_PAUSED | SMART_ESCORT_RETURNING);
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mWayPoints = NULL;
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mWayPoints = nullptr;
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mCurrentWPID = 0;
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mWPPauseTimer = 0;
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mLastWP = NULL;
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mLastWP = nullptr;
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if (mCanRepeatPath)
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StartPath(mRun, GetScript()->GetPathId(), true);
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@@ -216,7 +216,7 @@ void SmartAI::EndPath(bool fail)
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if (Group* group = player->GetGroup())
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{
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for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next())
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for (GroupReference* groupRef = group->GetFirstMember(); groupRef != nullptr; groupRef = groupRef->next())
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{
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Player* groupGuy = groupRef->GetSource();
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@@ -226,7 +226,8 @@ void SmartAI::EndPath(bool fail)
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groupGuy->FailQuest(mEscortQuestID);
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}
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}
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}else
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}
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else
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{
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for (ObjectList::iterator iter = targets->begin(); iter != targets->end(); ++iter)
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{
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@@ -278,7 +279,7 @@ void SmartAI::UpdatePath(const uint32 diff)
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{
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if (!me->IsInCombat() && !HasEscortState(SMART_ESCORT_RETURNING) && (mWPReached || mLastWPIDReached == SMART_ESCORT_LAST_OOC_POINT || mForcedPaused))
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{
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GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_RESUMED, NULL, mLastWP->id, GetScript()->GetPathId());
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GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_RESUMED, nullptr, mLastWP->id, GetScript()->GetPathId());
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RemoveEscortState(SMART_ESCORT_PAUSED);
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if (mForcedPaused)// if paused between 2 wps resend movement
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{
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@@ -365,7 +366,7 @@ bool SmartAI::IsEscortInvokerInRange()
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if (Group* group = player->GetGroup())
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{
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for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next())
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for (GroupReference* groupRef = group->GetFirstMember(); groupRef != nullptr; groupRef = groupRef->next())
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{
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Player* groupGuy = groupRef->GetSource();
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@@ -373,7 +374,8 @@ bool SmartAI::IsEscortInvokerInRange()
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return true;
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}
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}
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}else
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}
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else
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{
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for (ObjectList::iterator iter = targets->begin(); iter != targets->end(); ++iter)
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{
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@@ -391,7 +393,7 @@ bool SmartAI::IsEscortInvokerInRange()
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void SmartAI::MovepointReached(uint32 id)
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{
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if (id != SMART_ESCORT_LAST_OOC_POINT && mLastWPIDReached != id)
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GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_REACHED, NULL, id);
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GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_REACHED, nullptr, id);
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mLastWPIDReached = id;
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mWPReached = true;
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@@ -402,7 +404,7 @@ void SmartAI::MovementInform(uint32 MovementType, uint32 Data)
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if ((MovementType == POINT_MOTION_TYPE && Data == SMART_ESCORT_LAST_OOC_POINT) || MovementType == FOLLOW_MOTION_TYPE)
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me->ClearUnitState(UNIT_STATE_EVADE);
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GetScript()->ProcessEventsFor(SMART_EVENT_MOVEMENTINFORM, NULL, MovementType, Data);
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GetScript()->ProcessEventsFor(SMART_EVENT_MOVEMENTINFORM, nullptr, MovementType, Data);
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if (MovementType != POINT_MOTION_TYPE || !HasEscortState(SMART_ESCORT_ESCORTING))
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return;
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MovepointReached(Data);
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@@ -448,7 +450,7 @@ void SmartAI::MoveInLineOfSight(Unit* who)
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GetScript()->OnMoveInLineOfSight(who);
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if (AssistPlayerInCombat(who))
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if (AssistPlayerInCombatAgainst(who))
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return;
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CreatureAI::MoveInLineOfSight(who);
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@@ -459,7 +461,7 @@ bool SmartAI::CanAIAttack(const Unit* /*who*/) const
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return !(me->HasReactState(REACT_PASSIVE));
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}
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bool SmartAI::AssistPlayerInCombat(Unit* who)
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bool SmartAI::AssistPlayerInCombatAgainst(Unit* who)
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{
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if (me->HasReactState(REACT_PASSIVE))
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return false;
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@@ -627,7 +629,7 @@ void SmartAI::UpdateAIWhileCharmed(const uint32 /*diff*/) { }
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void SmartAI::CorpseRemoved(uint32& respawnDelay)
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{
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GetScript()->ProcessEventsFor(SMART_EVENT_CORPSE_REMOVED, NULL, respawnDelay);
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GetScript()->ProcessEventsFor(SMART_EVENT_CORPSE_REMOVED, nullptr, respawnDelay);
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}
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void SmartAI::PassengerBoarded(Unit* who, int8 seatId, bool apply)
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@@ -646,7 +648,7 @@ void SmartAI::InitializeAI()
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void SmartAI::OnCharmed(bool apply)
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{
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GetScript()->ProcessEventsFor(SMART_EVENT_CHARMED, NULL, 0, 0, apply);
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GetScript()->ProcessEventsFor(SMART_EVENT_CHARMED, nullptr, 0, 0, apply);
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if (!apply && !me->IsInEvadeMode())
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if (Unit* charmer = me->GetCharmer())
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@@ -655,7 +657,7 @@ void SmartAI::OnCharmed(bool apply)
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void SmartAI::DoAction(int32 param)
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{
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GetScript()->ProcessEventsFor(SMART_EVENT_ACTION_DONE, NULL, param);
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GetScript()->ProcessEventsFor(SMART_EVENT_ACTION_DONE, nullptr, param);
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}
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uint32 SmartAI::GetData(uint32 /*id*/) const
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@@ -665,7 +667,7 @@ uint32 SmartAI::GetData(uint32 /*id*/) const
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void SmartAI::SetData(uint32 id, uint32 value)
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{
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GetScript()->ProcessEventsFor(SMART_EVENT_DATA_SET, NULL, id, value);
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GetScript()->ProcessEventsFor(SMART_EVENT_DATA_SET, nullptr, id, value);
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}
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void SmartAI::SetGUID(ObjectGuid /*guid*/, int32 /*id*/) { }
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@@ -799,7 +801,7 @@ void SmartAI::SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker)
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void SmartAI::sOnGameEvent(bool start, uint16 eventId)
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{
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GetScript()->ProcessEventsFor(start ? SMART_EVENT_GAME_EVENT_START : SMART_EVENT_GAME_EVENT_END, NULL, eventId);
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GetScript()->ProcessEventsFor(start ? SMART_EVENT_GAME_EVENT_START : SMART_EVENT_GAME_EVENT_END, nullptr, eventId);
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}
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void SmartAI::OnSpellClick(Unit* clicker, bool& result)
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@@ -838,14 +840,14 @@ void SmartGameObjectAI::Reset()
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bool SmartGameObjectAI::GossipHello(Player* player, bool /*isUse*/)
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{
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TC_LOG_DEBUG("scripts.ai", "SmartGameObjectAI::GossipHello");
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GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_HELLO, player, 0, 0, false, NULL, go);
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GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_HELLO, player, 0, 0, false, nullptr, go);
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return false;
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}
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// Called when a player selects a gossip item in the gameobject's gossip menu.
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bool SmartGameObjectAI::GossipSelect(Player* player, uint32 sender, uint32 action)
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{
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GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_SELECT, player, sender, action, false, NULL, go);
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GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_SELECT, player, sender, action, false, nullptr, go);
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return false;
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}
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@@ -858,26 +860,26 @@ bool SmartGameObjectAI::GossipSelectCode(Player* /*player*/, uint32 /*sender*/,
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// Called when a player accepts a quest from the gameobject.
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bool SmartGameObjectAI::QuestAccept(Player* player, Quest const* quest)
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{
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GetScript()->ProcessEventsFor(SMART_EVENT_ACCEPTED_QUEST, player, quest->GetQuestId(), 0, false, NULL, go);
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GetScript()->ProcessEventsFor(SMART_EVENT_ACCEPTED_QUEST, player, quest->GetQuestId(), 0, false, nullptr, go);
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return false;
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}
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// Called when a player selects a quest reward.
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bool SmartGameObjectAI::QuestReward(Player* player, Quest const* quest, uint32 opt)
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{
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GetScript()->ProcessEventsFor(SMART_EVENT_REWARD_QUEST, player, quest->GetQuestId(), opt, false, NULL, go);
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GetScript()->ProcessEventsFor(SMART_EVENT_REWARD_QUEST, player, quest->GetQuestId(), opt, false, nullptr, go);
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return false;
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}
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// Called when the gameobject is destroyed (destructible buildings only).
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void SmartGameObjectAI::Destroyed(Player* player, uint32 eventId)
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{
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GetScript()->ProcessEventsFor(SMART_EVENT_DEATH, player, eventId, 0, false, NULL, go);
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GetScript()->ProcessEventsFor(SMART_EVENT_DEATH, player, eventId, 0, false, nullptr, go);
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}
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void SmartGameObjectAI::SetData(uint32 id, uint32 value)
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{
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GetScript()->ProcessEventsFor(SMART_EVENT_DATA_SET, NULL, id, value);
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GetScript()->ProcessEventsFor(SMART_EVENT_DATA_SET, nullptr, id, value);
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}
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void SmartGameObjectAI::SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker)
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@@ -889,7 +891,7 @@ void SmartGameObjectAI::SetScript9(SmartScriptHolder& e, uint32 entry, Unit* inv
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void SmartGameObjectAI::OnGameEvent(bool start, uint16 eventId)
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{
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GetScript()->ProcessEventsFor(start ? SMART_EVENT_GAME_EVENT_START : SMART_EVENT_GAME_EVENT_END, NULL, eventId);
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GetScript()->ProcessEventsFor(start ? SMART_EVENT_GAME_EVENT_START : SMART_EVENT_GAME_EVENT_END, nullptr, eventId);
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}
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void SmartGameObjectAI::OnStateChanged(uint32 state, Unit* unit)
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@@ -899,7 +901,7 @@ void SmartGameObjectAI::OnStateChanged(uint32 state, Unit* unit)
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void SmartGameObjectAI::EventInform(uint32 eventId)
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{
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GetScript()->ProcessEventsFor(SMART_EVENT_GO_EVENT_INFORM, NULL, eventId);
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GetScript()->ProcessEventsFor(SMART_EVENT_GO_EVENT_INFORM, nullptr, eventId);
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}
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class SmartTrigger : public AreaTriggerScript
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@@ -915,7 +917,7 @@ class SmartTrigger : public AreaTriggerScript
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TC_LOG_DEBUG("scripts.ai", "AreaTrigger %u is using SmartTrigger script", trigger->ID);
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SmartScript script;
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script.OnInitialize(NULL, trigger);
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script.OnInitialize(nullptr, trigger);
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script.ProcessEventsFor(SMART_EVENT_AREATRIGGER_ONTRIGGER, player, trigger->ID);
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return true;
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}
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