[svn] * Avoid access to bag item prototype for getting bag size, use related item update field instead as more fast source.
* Better check client inventory pos data received in some client packets to skip invalid cases. * Removed some unnecessary database queries. * Make guid lookup for adding ignore async. * Added two parameter versions of the AsyncQuery function * Make queries for adding friends async. - Hunuza * Replace some PQuery() calls with more simple Query() - Hunuza * Mark spell as executed instead of deleteable to solve crash. *** Source mangos. **Its a big commit. so test with care... or without care.... whatever floats your boat. --HG-- branch : trunk
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@@ -147,7 +147,7 @@ class SocialMgr
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void GetFriendInfo(Player *player, uint32 friendGUID, FriendInfo &friendInfo);
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// Packet management
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void MakeFriendStatusPacket(FriendsResult result, uint32 friend_guid, WorldPacket *data);
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void SendFriendStatus(Player *player, FriendsResult result, uint32 friend_guid, std::string name, bool broadcast);
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void SendFriendStatus(Player *player, FriendsResult result, uint32 friend_guid, bool broadcast);
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void BroadcastToFriendListers(Player *player, WorldPacket *packet);
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// Loading
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PlayerSocial *LoadFromDB(QueryResult *result, uint32 guid);
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