Add a GuildScript class with a handful of hooks.

--HG--
branch : trunk
This commit is contained in:
silinoron
2010-08-14 12:17:05 -07:00
parent d1d7c64c43
commit 8d0a058411
7 changed files with 67 additions and 7 deletions
+12 -2
View File
@@ -31,6 +31,7 @@
#include "Language.h"
#include "World.h"
#include "Config.h"
#include "ScriptMgr.h"
Guild::Guild()
{
@@ -126,6 +127,8 @@ bool Guild::AddMember(uint64 plGuid, uint32 plRank)
return false;
}
sScriptMgr.OnGuildAddMember(this, pl, plRank);
// remove all player signs from another petitions
// this will be prevent attempt joining player to many guilds and corrupt guild data integrity
Player::RemovePetitionsAndSigns(plGuid, 9);
@@ -196,6 +199,8 @@ void Guild::SetMOTD(std::string motd)
{
MOTD = motd;
sScriptMgr.OnGuildMOTDChanged(this, motd);
// motd now can be used for encoding to DB
CharacterDatabase.escape_string(motd);
CharacterDatabase.PExecute("UPDATE guild SET motd='%s' WHERE guildid='%u'", motd.c_str(), m_Id);
@@ -205,6 +210,8 @@ void Guild::SetGINFO(std::string ginfo)
{
GINFO = ginfo;
sScriptMgr.OnGuildInfoChanged(this, ginfo);
// ginfo now can be used for encoding to DB
CharacterDatabase.escape_string(ginfo);
CharacterDatabase.PExecute("UPDATE guild SET info='%s' WHERE guildid='%u'", ginfo.c_str(), m_Id);
@@ -448,8 +455,11 @@ void Guild::SetLeader(uint64 guid)
CharacterDatabase.PExecute("UPDATE guild SET leaderguid='%u' WHERE guildid='%u'", GUID_LOPART(guid), m_Id);
}
void Guild::DelMember(uint64 guid, bool isDisbanding)
void Guild::DelMember(uint64 guid, bool isDisbanding, bool isKicked)
{
Player *player = sObjectMgr.GetPlayer(guid);
sScriptMgr.OnGuildRemoveMember(this, player, isDisbanding, isKicked);
//guild master can be deleted when loading guild and guid doesn't exist in characters table
//or when he is removed from guild by gm command
if (m_LeaderGuid == guid && !isDisbanding)
@@ -494,7 +504,6 @@ void Guild::DelMember(uint64 guid, bool isDisbanding)
members.erase(GUID_LOPART(guid));
Player *player = sObjectMgr.GetPlayer(guid);
// If player not online data in data field will be loaded from guild tabs no need to update it !!
if (player)
{
@@ -692,6 +701,7 @@ int32 Guild::GetRank(uint32 LowGuid)
void Guild::Disband()
{
sScriptMgr.OnGuildDisband(this);
BroadcastEvent(GE_DISBANDED, 0, 0, "", "", "");
while (!members.empty())
+1 -1
View File
@@ -315,7 +315,7 @@ class Guild
void SetLeader(uint64 guid);
bool AddMember(uint64 plGuid, uint32 plRank);
void ChangeRank(uint64 guid, uint32 newRank);
void DelMember(uint64 guid, bool isDisbanding = false);
void DelMember(uint64 guid, bool isDisbanding = false, bool isKicked = false);
//lowest rank is the count of ranks - 1 (the highest rank_id in table)
uint32 GetLowestRank() const { return m_Ranks.size() - 1; }