Add a GuildScript class with a handful of hooks.
--HG-- branch : trunk
This commit is contained in:
@@ -1635,7 +1635,7 @@ valid examples:
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if (!foundName)
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{
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#ifdef TRINITY_DEBUG
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sLog.outBasic("ChatHandler::isValidChatMessage no quest locale title matched")
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sLog.outBasic("ChatHandler::isValidChatMessage no quest locale title matched");
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#endif
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return false;
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}
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@@ -3804,6 +3804,7 @@ bool ChatHandler::HandleGuildUninviteCommand(const char *args)
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return false;
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uint32 glId = target ? target->GetGuildId () : Player::GetGuildIdFromDB (target_guid);
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if (!glId)
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return false;
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@@ -3811,7 +3812,7 @@ bool ChatHandler::HandleGuildUninviteCommand(const char *args)
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if (!targetGuild)
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return false;
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targetGuild->DelMember (target_guid);
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targetGuild->DelMember (target_guid, false, true);
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return true;
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}
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@@ -31,6 +31,7 @@
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#include "Language.h"
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#include "World.h"
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#include "Config.h"
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#include "ScriptMgr.h"
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Guild::Guild()
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{
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@@ -126,6 +127,8 @@ bool Guild::AddMember(uint64 plGuid, uint32 plRank)
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return false;
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}
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sScriptMgr.OnGuildAddMember(this, pl, plRank);
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// remove all player signs from another petitions
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// this will be prevent attempt joining player to many guilds and corrupt guild data integrity
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Player::RemovePetitionsAndSigns(plGuid, 9);
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@@ -196,6 +199,8 @@ void Guild::SetMOTD(std::string motd)
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{
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MOTD = motd;
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sScriptMgr.OnGuildMOTDChanged(this, motd);
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// motd now can be used for encoding to DB
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CharacterDatabase.escape_string(motd);
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CharacterDatabase.PExecute("UPDATE guild SET motd='%s' WHERE guildid='%u'", motd.c_str(), m_Id);
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@@ -205,6 +210,8 @@ void Guild::SetGINFO(std::string ginfo)
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{
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GINFO = ginfo;
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sScriptMgr.OnGuildInfoChanged(this, ginfo);
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// ginfo now can be used for encoding to DB
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CharacterDatabase.escape_string(ginfo);
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CharacterDatabase.PExecute("UPDATE guild SET info='%s' WHERE guildid='%u'", ginfo.c_str(), m_Id);
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@@ -448,8 +455,11 @@ void Guild::SetLeader(uint64 guid)
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CharacterDatabase.PExecute("UPDATE guild SET leaderguid='%u' WHERE guildid='%u'", GUID_LOPART(guid), m_Id);
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}
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void Guild::DelMember(uint64 guid, bool isDisbanding)
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void Guild::DelMember(uint64 guid, bool isDisbanding, bool isKicked)
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{
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Player *player = sObjectMgr.GetPlayer(guid);
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sScriptMgr.OnGuildRemoveMember(this, player, isDisbanding, isKicked);
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//guild master can be deleted when loading guild and guid doesn't exist in characters table
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//or when he is removed from guild by gm command
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if (m_LeaderGuid == guid && !isDisbanding)
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@@ -494,7 +504,6 @@ void Guild::DelMember(uint64 guid, bool isDisbanding)
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members.erase(GUID_LOPART(guid));
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Player *player = sObjectMgr.GetPlayer(guid);
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// If player not online data in data field will be loaded from guild tabs no need to update it !!
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if (player)
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{
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@@ -692,6 +701,7 @@ int32 Guild::GetRank(uint32 LowGuid)
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void Guild::Disband()
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{
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sScriptMgr.OnGuildDisband(this);
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BroadcastEvent(GE_DISBANDED, 0, 0, "", "", "");
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while (!members.empty())
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@@ -315,7 +315,7 @@ class Guild
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void SetLeader(uint64 guid);
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bool AddMember(uint64 plGuid, uint32 plRank);
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void ChangeRank(uint64 guid, uint32 newRank);
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void DelMember(uint64 guid, bool isDisbanding = false);
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void DelMember(uint64 guid, bool isDisbanding = false, bool isKicked = false);
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//lowest rank is the count of ranks - 1 (the highest rank_id in table)
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uint32 GetLowestRank() const { return m_Ranks.size() - 1; }
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@@ -1127,6 +1127,31 @@ void ScriptMgr::OnPlayerTextEmote(Player* player, uint32 text_emote, uint32 emot
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FOREACH_SCRIPT(PlayerScript)->OnTextEmote(player, text_emote, emoteNum, guid);
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}
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void ScriptMgr::OnGuildAddMember(Guild *guild, Player *player, uint32& plRank)
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{
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FOREACH_SCRIPT(GuildScript)->OnAddMember(guild, player, plRank);
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}
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void ScriptMgr::OnGuildRemoveMember(Guild *guild, Player *player, bool isDisbanding, bool isKicked)
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{
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FOREACH_SCRIPT(GuildScript)->OnRemoveMember(guild, player, isDisbanding, isKicked);
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}
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void ScriptMgr::OnGuildMOTDChanged(Guild *guild, std::string newMotd)
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{
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FOREACH_SCRIPT(GuildScript)->OnMOTDChanged(guild, newMotd);
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}
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void ScriptMgr::OnGuildInfoChanged(Guild *guild, std::string newGInfo)
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{
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FOREACH_SCRIPT(GuildScript)->OnGInfoChanged(guild, newGInfo);
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}
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void ScriptMgr::OnGuildDisband(Guild *guild)
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{
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FOREACH_SCRIPT(GuildScript)->OnDisband(guild);
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}
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SpellHandlerScript::SpellHandlerScript(const char* name)
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: ScriptObject(name)
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{
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@@ -702,6 +702,21 @@ public:
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virtual void OnTextEmote(Player* player, uint32 text_emote, uint32 emoteNum, uint64 guid) { }
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};
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class GuildScript : public ScriptObject
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{
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protected:
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GuildScript(const char* name);
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public:
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bool IsDatabaseBound() const { return false; }
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virtual void OnAddMember(Guild *guild, Player *player, uint32& plRank) { }
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virtual void OnRemoveMember(Guild *guild, Player *player, bool isDisbanding, bool isKicked) { }
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virtual void OnMOTDChanged(Guild *guild, std::string newMotd) { }
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virtual void OnGInfoChanged(Guild *guild, std::string newGInfo) { }
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virtual void OnDisband(Guild *guild) { }
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};
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// Placed here due to ScriptRegistry::AddScript dependency.
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#define sScriptMgr (*ACE_Singleton<ScriptMgr, ACE_Null_Mutex>::instance())
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@@ -875,6 +890,7 @@ class ScriptMgr
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bool OnCriteriaCheck(AchievementCriteriaData const* data, Player* source, Unit* target);
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public: /* PlayerScript */
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void OnPVPKill(Player *killer, Player *killed);
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void OnCreatureKill(Player *killer, Creature *killed);
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void OnPlayerKilledByCreature(Creature *killer, Player *killed);
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@@ -888,6 +904,13 @@ class ScriptMgr
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void OnPlayerEmote(Player* player, uint32 emote);
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void OnPlayerTextEmote(Player* player, uint32 text_emote, uint32 emoteNum, uint64 guid);
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public: /* GuildScript */
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void OnGuildAddMember(Guild *guild, Player *player, uint32& plRank);
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void OnGuildRemoveMember(Guild *guild, Player *player, bool isDisbanding, bool isKicked);
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void OnGuildMOTDChanged(Guild *guild, std::string newMotd);
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void OnGuildInfoChanged(Guild *guild, std::string newGInfo);
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void OnGuildDisband(Guild *guild);
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public: /* ScriptRegistry */
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// This is the global static registry of scripts.
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@@ -179,7 +179,7 @@ void WorldSession::HandleGuildRemoveOpcode(WorldPacket& recvPacket)
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return;
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}
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guild->DelMember(plGuid);
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guild->DelMember(plGuid, false, true);
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// Put record into guildlog
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guild->LogGuildEvent(GUILD_EVENT_LOG_UNINVITE_PLAYER, GetPlayer()->GetGUIDLow(), GUID_LOPART(plGuid), 0);
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@@ -389,7 +389,8 @@ void WorldSession::HandleGuildLeaveOpcode(WorldPacket& /*recvPacket*/)
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return;
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}
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guild->DelMember(_player->GetGUID());
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guild->DelMember(_player->GetGUID(), false, false);
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// Put record into guildlog
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guild->LogGuildEvent(GUILD_EVENT_LOG_LEAVE_GUILD, _player->GetGUIDLow(), 0, 0);
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