Update grid system. Try to fix some crashes and transport passengers (now they are despawned after a while).
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@@ -2606,8 +2606,8 @@ void Spell::EffectPersistentAA(SpellEffIndex effIndex)
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// Caster not in world, might be spell triggered from aura removal
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if (!caster->IsInWorld())
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return;
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DynamicObject* dynObj = new DynamicObject();
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if (!dynObj->CreateDynamicObject(sObjectMgr->GenerateLowGuid(HIGHGUID_DYNAMICOBJECT), caster, m_spellInfo->Id, *m_targets.GetDst(), radius, false, DYNAMIC_OBJECT_AREA_SPELL))
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DynamicObject* dynObj = new DynamicObject(false);
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if (!dynObj->CreateDynamicObject(sObjectMgr->GenerateLowGuid(HIGHGUID_DYNAMICOBJECT), caster, m_spellInfo->Id, *m_targets.GetDst(), radius, DYNAMIC_OBJECT_AREA_SPELL))
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{
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delete dynObj;
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return;
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@@ -3455,8 +3455,8 @@ void Spell::EffectAddFarsight(SpellEffIndex effIndex)
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if (!m_caster->IsInWorld())
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return;
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DynamicObject* dynObj = new DynamicObject();
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if (!dynObj->CreateDynamicObject(sObjectMgr->GenerateLowGuid(HIGHGUID_DYNAMICOBJECT), m_caster, m_spellInfo->Id, *m_targets.GetDst(), radius, true, DYNAMIC_OBJECT_FARSIGHT_FOCUS))
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DynamicObject* dynObj = new DynamicObject(true);
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if (!dynObj->CreateDynamicObject(sObjectMgr->GenerateLowGuid(HIGHGUID_DYNAMICOBJECT), m_caster, m_spellInfo->Id, *m_targets.GetDst(), radius, DYNAMIC_OBJECT_FARSIGHT_FOCUS))
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{
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delete dynObj;
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return;
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