*Do not make getmapid virtual function to improve speed.
--HG-- branch : trunk
This commit is contained in:
+6
-5
@@ -38,8 +38,6 @@ Corpse::Corpse(CorpseType type) : WorldObject()
|
||||
|
||||
m_valuesCount = CORPSE_END;
|
||||
|
||||
m_mapId = 0;
|
||||
|
||||
m_time = time(NULL);
|
||||
|
||||
lootForBody = false;
|
||||
@@ -193,6 +191,7 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields)
|
||||
float positionY = fields[1].GetFloat();
|
||||
float positionZ = fields[2].GetFloat();
|
||||
float ort = fields[3].GetFloat();
|
||||
uint32 mapid = fields[4].GetUInt32();
|
||||
|
||||
Object::_Create(guid, 0, HIGHGUID_CORPSE);
|
||||
|
||||
@@ -202,9 +201,6 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields)
|
||||
return false;
|
||||
}
|
||||
|
||||
SetMapId(fields[4].GetUInt32());
|
||||
SetInstanceId(fields[8].GetUInt32());
|
||||
|
||||
m_time = time_t(fields[6].GetUInt64());
|
||||
m_type = CorpseType(fields[7].GetUInt32());
|
||||
|
||||
@@ -217,11 +213,16 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields)
|
||||
if(m_type != CORPSE_BONES)
|
||||
m_isWorldObject = true;
|
||||
|
||||
uint32 instanceid = fields[8].GetUInt32();
|
||||
|
||||
uint32 phaseMask = fields[9].GetUInt32();
|
||||
|
||||
// overwrite possible wrong/corrupted guid
|
||||
SetUInt64Value(OBJECT_FIELD_GUID, MAKE_NEW_GUID(guid, 0, HIGHGUID_CORPSE));
|
||||
|
||||
// place
|
||||
SetLocationInstanceId(instanceid);
|
||||
SetLocationMapId(mapid);
|
||||
SetPhaseMask(phaseMask, false);
|
||||
Relocate(positionX, positionY, positionZ, ort);
|
||||
|
||||
|
||||
@@ -67,13 +67,6 @@ class Corpse : public WorldObject
|
||||
void DeleteBonesFromWorld();
|
||||
void DeleteFromDB();
|
||||
|
||||
void SetMap (Map * map) {WorldObject::SetMap(map); m_mapId = map->GetId(); SetInstanceId(map->GetInstanceId());}
|
||||
// Used to check object existence in unloaded grids
|
||||
uint32 GetMapId() const {return m_mapId;}
|
||||
void SetMapId (uint32 id) {m_mapId = id;}
|
||||
uint32 GetInstanceId() const {return m_instanceId;}
|
||||
void SetInstanceId (uint32 id) {m_instanceId = id;}
|
||||
|
||||
uint64 const& GetOwnerGUID() const { return GetUInt64Value(CORPSE_FIELD_OWNER); }
|
||||
|
||||
time_t const& GetGhostTime() const { return m_time; }
|
||||
@@ -102,8 +95,6 @@ class Corpse : public WorldObject
|
||||
CorpseType m_type;
|
||||
time_t m_time;
|
||||
GridPair m_grid; // gride for corpse position for fast search
|
||||
uint32 m_mapId; // map id for fast corpse check at packet requests and in other situations with unloaded map of corpse.
|
||||
uint32 m_instanceId;
|
||||
};
|
||||
#endif
|
||||
|
||||
|
||||
+5
-1
@@ -1080,7 +1080,7 @@ bool Object::PrintIndexError(uint32 index, bool set) const
|
||||
}
|
||||
|
||||
WorldObject::WorldObject()
|
||||
: m_phaseMask(PHASEMASK_NORMAL),
|
||||
: m_mapId(0), m_InstanceId(0), m_phaseMask(PHASEMASK_NORMAL),
|
||||
m_positionX(0.0f), m_positionY(0.0f), m_positionZ(0.0f), m_orientation(0.0f), m_currMap(NULL)
|
||||
, m_zoneScript(NULL)
|
||||
, m_isActive(false), m_isWorldObject(false)
|
||||
@@ -1713,6 +1713,8 @@ void WorldObject::SetMap(Map * map)
|
||||
|
||||
ASSERT(!m_currMap);
|
||||
m_currMap = map;
|
||||
m_mapId = map->GetId();
|
||||
m_InstanceId = map->GetInstanceId();
|
||||
if(m_isWorldObject)
|
||||
m_currMap->AddWorldObject(this);
|
||||
}
|
||||
@@ -1724,6 +1726,8 @@ void WorldObject::ResetMap()
|
||||
if(m_isWorldObject)
|
||||
m_currMap->RemoveWorldObject(this);
|
||||
m_currMap = NULL;
|
||||
m_mapId = 0;
|
||||
m_InstanceId = 0;
|
||||
}
|
||||
|
||||
Map const* WorldObject::GetBaseMap() const
|
||||
|
||||
+11
-2
@@ -439,8 +439,8 @@ class TRINITY_DLL_SPEC WorldObject : public Object
|
||||
|
||||
void GetRandomPoint( float x, float y, float z, float distance, float &rand_x, float &rand_y, float &rand_z ) const;
|
||||
|
||||
virtual uint32 GetMapId() const { return m_currMap ? m_currMap->GetId() : 0; }
|
||||
virtual uint32 GetInstanceId() const { return m_currMap ? m_currMap->GetInstanceId() : 0; }
|
||||
uint32 GetMapId() const { return m_mapId; }
|
||||
uint32 GetInstanceId() const { return m_InstanceId; }
|
||||
|
||||
virtual void SetPhaseMask(uint32 newPhaseMask, bool update);
|
||||
uint32 GetPhaseMask() const { return m_phaseMask; }
|
||||
@@ -578,8 +578,17 @@ class TRINITY_DLL_SPEC WorldObject : public Object
|
||||
bool m_isActive;
|
||||
ZoneScript *m_zoneScript;
|
||||
|
||||
//these functions are used mostly for Relocate() and Corpse/Player specific stuff...
|
||||
//use them ONLY in LoadFromDB()/Create() funcs and nowhere else!
|
||||
//mapId/instanceId should be set in SetMap() function!
|
||||
void SetLocationMapId(uint32 _mapId) { m_mapId = _mapId; }
|
||||
void SetLocationInstanceId(uint32 _instanceId) { m_InstanceId = _instanceId; }
|
||||
|
||||
private:
|
||||
Map * m_currMap; //current object's Map location
|
||||
|
||||
uint32 m_mapId; // object at map with map_id
|
||||
uint32 m_InstanceId; // in map copy with instance id
|
||||
uint32 m_phaseMask; // in area phase state
|
||||
|
||||
float m_positionX;
|
||||
|
||||
Reference in New Issue
Block a user