Scripts/Nagrand: Fix quest Finding The Survivors
Closes #442 Closes #3033
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@@ -1156,6 +1156,45 @@ public:
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};
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};
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/*######
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## go_warmaul_prison
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######*/
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enum FindingTheSurvivorsData
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{
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QUEST_FINDING_THE_SURVIVORS = 9948,
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NPC_MAGHAR_PRISONER = 18428,
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SAY_FREE_0 = 0,
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SAY_FREE_1 = 1,
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SAY_FREE_2 = 2,
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SAY_FREE_3 = 3,
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SAY_FREE_4 = 4,
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};
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class go_warmaul_prison : public GameObjectScript
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{
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public:
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go_warmaul_prison() : GameObjectScript("go_warmaul_prison") { }
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bool OnGossipHello(Player* player, GameObject* go)
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{
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if (Creature* prisoner = go->FindNearestCreature(NPC_MAGHAR_PRISONER, 1.0f))
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{
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if (prisoner)
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{
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go->UseDoorOrButton();
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if (player)
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player->KilledMonsterCredit(NPC_MAGHAR_PRISONER, 0);
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prisoner->AI()->Talk(RAND(SAY_FREE_0, SAY_FREE_1, SAY_FREE_2, SAY_FREE_3, SAY_FREE_4), player->GetGUID());
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prisoner->ForcedDespawn(6000);
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}
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}
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return true;
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}
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};
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void AddSC_nagrand()
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{
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new mob_shattered_rumbler();
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@@ -1169,4 +1208,5 @@ void AddSC_nagrand()
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new npc_corki();
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new go_corkis_prison();
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new npc_kurenai_captive();
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new go_warmaul_prison();
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}
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