Core/Spells: Changed boss knockback immunity
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@@ -16200,7 +16200,7 @@ void Unit::KnockbackFrom(float x, float y, float speedXY, float speedZ)
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player = (Player*)this;
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else
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{
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player = dynamic_cast<Player*>(GetCharmer());
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player = GetCharmer()->ToPlayer();
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if (player && player->m_mover != this)
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player = NULL;
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}
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