Target selection for fishing spells.
--HG-- branch : trunk
This commit is contained in:
+1
-1
@@ -1598,7 +1598,7 @@ void Spell::SetTargetMap(uint32 i, uint32 cur)
|
|||||||
break;
|
break;
|
||||||
case TARGET_UNIT_CASTER_FISHING:
|
case TARGET_UNIT_CASTER_FISHING:
|
||||||
{
|
{
|
||||||
AddUnitTarget(m_caster, i);
|
//AddUnitTarget(m_caster, i);
|
||||||
float min_dis = GetSpellMinRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
|
float min_dis = GetSpellMinRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
|
||||||
float max_dis = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
|
float max_dis = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
|
||||||
float dis = m_caster->GetMap()->rand_norm() * (max_dis - min_dis) + min_dis;
|
float dis = m_caster->GetMap()->rand_norm() * (max_dis - min_dis) + min_dis;
|
||||||
|
|||||||
Reference in New Issue
Block a user